Out4Blood & El_Cap's Rise of Nations Strategy

Sunday, March 28, 2004

Touching Up on the Basics Part I: Scouting
Well, I've been playing a few games this weekend, and even saw a few games from the sidelines. I felt that it's time to touch up on the important basics again. These are merely guidelines, not to be followed strictly. This game's not about build orders, but about seeing the importance of strategic planning.

At the beginning of the game you want to size up what's in your territory. Of course, each map type is different, and you need to learn what to expect from each map type. ALWAYS plan to build your 2nd and 3rd Cities TOWARD your enemy. Sometimes that's not possible, but that's okay. I'll get to that later.

There are 3 types of Scouting:

1. Ruin Scouting. Know the layout of each map type for the best places to find Ruins. You'll easily discover that you can find 2 Ruins in each corner, and about 3-4 Ruins around your original National Border, 2 in the center of the map, followed by 3-4 in the sides, as well as 3-4 around your enemy's National Border in a 1vs1 Arena-sized map. This gives you a strong early boost, but you're left guessing as to where a good 2nd City might go and what the enemy might be planning.

2. City Scouting. If you're Maya, Chinese, Koreans, or Spanish you don't need to worry about where to place your 2nd City as much. Just automatically place it as far forward toward your enemy as possible. However, if you're not any of those Nations, and you don't see a nice Timber area for your 2nd City at the beginning of the game, then you might want to get your Scout to follow your borders first, and maybe have a Citizen scout your nearest corner for Ruins. Sometimes, you'll find that a Temple at your Capital will help you get a nice, safe place for your Citizens to gather more Timber while being protected by your 2nd City; while still going towards the direction of your enemy.

3. Enemy Scouting. You'll find Ruins while en route to your enemy, but it won't be as much as if you're originally scouting for Ruins. This type of scouting is best used to see if your enemy might be rushing, or is building an early Tower thinking you might raid in Classical Age. You can also find his Rare Resources and Lumbercamp spots, which will help you find good places to raid if you decide to.

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