Out4Blood & El_Cap's Rise of Nations Strategy



Monday, October 11, 2004

Learning to Delete... ???
I guess a topic that hasn't been discussed in full is the use of the Delete key in RoN. It's probably one of the most used keys that I use. You're probably thinking, WTF? Here's why-

A list of things to Delete:

Docks on Great Lakes- Starting Docks cost 70 Timber. You'll usually end up getting 3 lakes, maybe 4. The cost ramps up big time, from 70, 90, 110, and to 130. Unless you're Spanish, Dutch, or British, I'd advise you not to delete your Docks. So, after you build your 1st Dock, make all the fishing boats for the fish in the lake, and then delete your dock. When you build another Dock in another lake, it'll stay at 70 Timber. Plus, you get a few resources back from razing it. Don't delete a Dock in a lake where your enemy has borders close enough where he can build a Dock, otherwise you may find your fishing boats sinking without any Dock nearby.

Caravans, Generals, and Supply Wagons- Any enemy unit killing your Caravans, Generals, and Supply Wagons profit +50 on Wealth. Deleting them before they die gives your enemy nothing.

Enemy Buildings- After you capture an enemy City, the first thing to do is delete their Library, any WoodCutter's Camps and Mines immediately. Then, delete all the Farms one by one. After that, delete any other enemy building. When the City becomes yours and you build them again, you'll still get the building completion bonuses from building it.

Scholars and Citizens- At the late Ages of the game, population limits might pose a problem. If you get the last University research as well as Taxation upgrades with 35 Scholars, you may find yourself overcapped. Try ungarrisoning a few Scholars and see if your Knowledge rate goes down, if not, delete those Scholars. Do the same for your Citizens working on anything overcapped after you have the last COM researched. You may open up to 10 population slots by doing this.

Far Barracks or Stable- If you went for a SCI 1 MIL 1 start for Barracks unit scouting, then your Barracks will probably be too far away for any offensive effort. Delete them and build the new ones closer toward your enemy. Sometimes it's actually safer not to delete them and spend the extra Timber.

Foot Archers- If you're not going to go to Enlightenment for your assault, but will instead do it in Gunpowder Age, delete your Foot Archers. They count in ramp cost in regards to Light Infantry and their upgrade to Arquebusiers. Sometimes you'll see me go on suicide missions with them to see if I can kill anything before I start making any Arquebusiers.

Starting Capital Temple- Especially if you're the Koreans after making your Forward 2nd City, go ahead and delete your Temple. If you end up building one at your Capital and then build your Forward 2nd City, go ahead and delete it. It saves you a few Timber for when you build it at your 2nd City, and you really don't need it at your Capital for border pushing.


Just don't get overzealous with deleting stuff... I once deleted all my Citizens by mistake. It didn't cost me the game, but it should have.



Comments:
Hello fellow fisherman,

Did you know that 16% of the U.S. population goes fishing at least 16 days a year?

Did you also know that over 75% of the nations fishermen do not fish during "prime time"; fish feeding hours?

Those precious few moments before twilight can be absolutely magical. Even up until 11pm at night, the largest predators of any species feed ravenously.

Don't believe me? Check out Daniel Eggertsen's story, and a picture of a couple of his catches here : "Evening Secrets plus more"

I want you to do me a favor and try it out so I can see what you think of it, and if it works for you as well as it did for me.

You will be one of the first to try it out.

Gone Fishin',

Neil
 
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