Out4Blood & El_Cap's Rise of Nations Strategy



Wednesday, September 24, 2003

The Art of Computer Game Design
I just stumbled across an electronic version of The Art of Computer Game Design. Written by Chris Crawford back in 1982, it still remains an insightful book on gaming and game design.
The central premise of this book is that computer games constitute a new and as yet poorly developed
art form that holds great promise for both designers and players.

This premise may seem laughable or flippant. How could anybody classify the likes of SPACE INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with Beethoven's Fifth Symphony, Michelangelo's Pieta, or Hemingway's A Farewell To Arms? Computer games are too trivial, too frivolous to be called art. They are idle recreation at best. So says the skeptic.



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