Out4Blood & El_Cap's Rise of Nations Strategy



Monday, October 20, 2003

The 2-minute Rush
War has posted an even faster version of his 3-minute rush. Calling it the... 2-minute rush
A 2 minute rush is a faster than normal ancient HI rush. The two minutes refers to the time point at which the enemy sees your troops walking across his fields. A conventional HI rush sets off around the 2:45 mark and the enemy often doesn't realize that he is being rushed until well past the 3 minute mark. The aim of the two minute rush is to damage the enemy capital some time between 2:00 and 2:20.
Using techniques similar to the Expansion Rush, he's hitting the enemy capital just after the 2 minute mark. While I like the work, and I encourage rushing, I feel uncomfortable with this. Hitting with only 2 units to begin with gives the enemy more time to react to your rush. While it's true you are attacking earlier, the time from first hit to capital sack is actually longer, giving the enemy more time to react. This means there is a greater chance for the enemy to research MIL1, build a barracks, and pump 1-2 archers. In my opinion, it's better to mass your units outside his LOS until you have sufficient quantity to take his capital down very quickly. Surprise is a Principle of War, but so is Mass.


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