Out4Blood & El_Cap's Rise of Nations Strategy
Monday, December 01, 2003
Basics of team strategy
One of the glaring holes in RON theory is the entire subject of team strategies. There's very little if anything published about team strategies. There's a few forum posts here and there and there are several recorded games of high quality players playing a team game, but there's not much other than that. And most of those examples are merely reaction to rushing or booming by one or more players. No what we're talking about goes much deeper than that.
There are several categories of strategy in team games that are worth exploring:
Another potential strategy is to use Bantu and Mayans together to establish an early and impregnable foothold in the center, particularly effective on certain map types where there are an abundance of resources in the center, such as African Watering Hole, and Great Sahara. This strategy is both based on complementary civs and map types.
As you can see, there are a lot of interesting options. This is but a tiny sample. I'm hoping to spark dsicussion and practice of more and better team strategies. However, most team games seem to be random teams, so coordinated activities (such as civ selection) never seem to happen properly; there is plenty of work to be done in that area of the game. Of course, this might require changing the culture of only RANDOM TEAM games among high-level players, and a harkening back to clan vs. clan matches.
Comments: Post a Comment