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Friday, January 09, 2004 When rushing against Mayans
Maniac_King started an interesting thread showing what happens when X number of hoplites attack a Mayan city. It has spawned into some useful tips for both attacking and defending a rush, regardless of nation. Thursday, January 08, 2004 Old history
Since I can't beat him at RON, I decided to post some old pics of Randy aka "Nydar." In the group photo, he's on the right (Sheikh Tahnoon and I are in the middle. BTW, that's ol' maimin' matty on the far left). In the porn shot, that's me having my way with him, while Sheikh Tahnoon (in black) looks on. In the other porn pic, some Jujitsu guy is giving it to Randy.
It was all in good fun. And oh yeah ... Randy walked away with the top prize of $5,000. Caught red-handed
2004 upcoming movies
With the completion of both the Matrix and LOTR trilogies, I was expecting 2004 to be kind of a bummer year for movies. But there are several scheduled films that appear to hold promise. Here's my list of movies I plan to see (so far, and in no particular order. BTW, the links go to the official or Yahoo sites, most of which have those cool trailers.):
How well do you know Out4Blood?
There's this cool little website that enables you to test your friends to see how well they know you. I decided to check it out, and made my own little quiz. Here is my quiz. In order to score well, you don't have to be my best buddy, but you do have to be a regular reader of Out4Blood's Rise of Nations Strategy. Good luck! Ratings Decay
Thunder from BHG is soliciting player input on their proposal for ratings decay. We are looking for player input on implementing a decay system for Rise of Nations' rating system. We are going to be implementing some other changes, in addition to decay, but we're looking to see what players think might be too heavy handed or perhaps not heavy handed enough.As we've stated earlier, we'd like to see something that more accurately reflects "who the current best players are." This is the primary reason we established the O4B rankings. So people could see who the "best" players were. I like their idea. It seems reasonable. My first though was that the only change I might suggest is that decay not take you all the way back to 1600. 1600 = newbie. If I used to be at 2300, then I wouldn't want to decay all the way back to ground zero. I'd like to suggest that half of the earned points above 1600 be subject to decay. However, even that change still means that someone like I_aM_AnDy will always be #1, even though he's not the best player and might not ever play again. On the other hand, it would take I_aM_AnDy ELEVEN (11!) months to drop back down to 1600, if he never played another game again. So in that case, it's not really so bad. BHG, I think you've made a wise decision and I say go for it as is! Also, as EC pointed out, that doesn't stop the smurf with only 4 games from being #8. I'd say raise the min number of games for provisional status (USCF uses 20) and/or don't display provisionals on the main board. UPDATE: For the experts, there's a similar thread over at MFO. What to do with Maya
This thead has been going around for quite awhile. Maya: Is anyone at BHG actually listening? There's been a lot of suggestions about what to do with Maya. Some of them good, some of them bad. Here's a couple thoughts I'll post here to avoid the "noise."
1. Yes, you should only listen to "experts" about game balance. average players are not able to fully exploit certain imbalances in civs. Some imbalances require tremendous micro or macro skills in order to exploit. An example in RON is Spain. In the hands of an average player, Spain gets a few more ruins and can get to a certain age slightly faster. However, in the hands of an expert, they are not only abe to get their faster, they are able to turn that small advantage into a larger and snowballing advantage through the threat of raiding and attacking in gunpowder age. Note: I'm not suggesting I'm an elite expert (but listen to me anyway). 2. Both Spain and Maya should be nerfed. Maya might beat everyone and Spain can beat everyone but Maya, but Spain beats everyone a lot worse. With no Maya, Spain becomes hugely dominant. Yes, it requires expert handling, but you'll switch from Mayan imbalance to Spain imbalance. 3. Mayan needs reduction in economic bonuses. Leave the defensive bonuses. It's good to have a defensive civ. And it's okay to be able to build wonders faster. But reduce their economic bonuses so that they don't ALSO boom faster. 4. I'm not sure what Spain needs. But they need something. Assimilate or press the attack? Second city or third?
HalfLotus and El_Capitan get into a great No offense to EC, but I'm gonna have to go with HL on this one. Yes, even though there are "many ways to win," I think it's much more important to continue pressing the attack before the opponent can respond by building up a counter force. I've come back to win many games where my opponent didn't continue to press an attack, failed to capture an important target, or both. The most notable recent example was this game. Against a competent opponent who is booming, losing an unimportant city will hardly slow them at all. You need to continue hitting them before they have an opportunity to bring their economic advantage to bear in military terms. I'm sure EC has many examples where he won by taking an unimportant city and sitting on it, I'm sure he could have won even faster being more aggressive. Tips for the tactical use of combined arms
Paralyticus posted a worthy topic at Heavens Forum. Tips for the tactical use of combined arms (help to newbs up to good 'rookies', experts, please correct/add)I think this is most players' weakest part of their game. Very few people have any inlking what to make at what time. Of course, as I have repeatedly mentioned elsewhere, I feel that the ramping costs force a natural combined arms force. Most people realize it's cheaper to make a mixed army than it is to make a single unit army. And the ease at which some units counter others makes it a no-brainer to mix up your forces. The trick though is exactly WHAT to make and HOW to employ it. Do I attack with HI and LI? Or do I attack with HC and archers? This is where most people lose it, IMO. Wednesday, January 07, 2004 Updated O4B rankings
They've been updated. Updated O4B rankings. I'm using the top 200 from the BHG list. Active means a player has played rated int he last 30 days and established means they played at least 25 rated games.
Our good buddy niDe has zoomed up the list! "Best" nations for funky settings
I've been wandering around playing lots of games with some weird settings lately and I have found that people aren't very careful about choosing the best nation for particular settings. So here are the nations I choose when playing some of the following settings:
Sunday, January 04, 2004 Article on upgrades
HalfLotus wrote a nice article on non-library upgrades. Best thing is he discusses when the appropriate time to get them is. Every upgrade has nice bonuses, but the question is, when is it worth the cost to get them? Smart use of resources is a central tenant of competitive RTS gaming. If you aren't in a position to reap reasonable benefits from an upgrade, don't get it! Herbal Lore is nice to have, but do you want to spend 70 wealth in Classical age for it? More often, you'd be better served investing directly in economy or military. This guide will focus on non-library, non-economic upgrades. Economic upgrades are more straightforward since they payoff the investment directly and immediately.HINT: upgrading everything right away is not such a good idea. |