Out4Blood & El_Cap's Rise of Nations Strategy
Tuesday, January 13, 2004
So what's so great about the British?
More Brit bashing going again. This happens every so often. The last time we had a major case of it was in November, wherein I responded with this:
What's strong about Brits is how the COM techs align with the CIV techs. With COM1, I can max out at +125 usually with just 2 towns. That, along with the (at this point small) taxation bonus, I can hit CLASSICAL and raid with a stronger economy.This time EC has weighed in on the issue
O4B pretty much gives them a good account on how to play them already. I've rarely needed to get a Commerce 2 upgrade with them in Ancient Age (giving them the best economy doing a fast 1/1/1/1 Classical Age), and they can have an exceptional start by just doing a SCI 1, MIL 1, HI and LI where the HI goes to harass while the LI is used as a 2nd Scout. This gives them the ability to find more Ruins to help cap their economy quicker, and a 25% commerce cap early in the game for 3 minutes vs. the other nations is a considerable amount of resource advantage.Our buddy just HL likes to bash British just because he knows I like them.
Our original Guide ot Playing the British is here.
Regarding games of British, you can find some interesting ones here and here.
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