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Friday, November 21, 2003 On the subject of rude behavior
Note: I've edited this post to leave out the details of an ugly incident which hopefully will be put behind us. . Some rude behavior. I think a general rule of thumb should be to not smack talk when you're playing a 3 against 2 AND you got forward city taken from you AND your ally has to come defend your ass. Strat_gladiator decided to break this general rule of thumb. But that's his choice. Although, I'm not sure what drives people to be so rude to complete strangers. UPDATE: Strat_gladiator posted an apology and a well-reasoned explanation (frustration and psychological warfare). Taken in that context his comments are less inflammatory, so perhaps I went a little overboard in my response. One of his comments then might be close to the truth: Was the reason ... the fact that even though you put forth your best effort, you, sir, are frustrated at the situation getting turned around?He ends with: I hope we meet again on more friendly terms and I again apologize for the use of that tactic to achieve the ultimate goal, winning.To that, I accept your apology and consider bygones to be bygones; if you ever wanna play in the future, I'll be more than happy to. Which brings us to this question. Normally, "all is fair in love and war" and "war is hell" so his "phsycological warfare" tactic would generally be in order, but as he rightly mentioned -- this is just a game. So is rude behavior ever justified in a game? And yes - you can discuss this here in the comments section. UPDATE 2: Since gladiator has responded maturely, I've honored his request to reword the content of this post. But let us all remember and try to act civilly toward our fellow gamers. Commentary on nevermore vs AU_MeMeNTo
MeMeNTo crushes HalfLotus (nevermore) in a stunning example of how the Bantu city spam can cause seriosuly problems. MeMeNTo gets his fourth city up beofre HL even gets his third. To make matters worse for HL, because it's Great Lakes, he gets totally boxed in, and his third city has to go up in back! HL tries to put up some fight, but it's over by then, as he can't get any metal going. MeMeNTo does a good job of making use of his civs bonuses to win the game. Game is here. Cool photo of the Earth at night - where do you live?
Polly ponies up the links, baby!
Polly reminds us of the evolution of the 150 in a marvelous display of linking over at the Rise of Nations Heaven Forum. As you can see these posts are general posts from back in july, but i dont really see anything evolving after that. Its the thing I still do and many others seem to do. Of course, if you think something should be added or don't understanding something feel free to post. Holy Cow! He's right!
niDe mentions something everyone already knows, but it's an importnat reminder all the same: As long as you've got the attrition research at the smelter that stops you from getting attrition when stationary, your merchant will be fine once he gets there.See, I consciously knew that the smelter line reduced attrition and prevented attrition when stationary. But I never really considered applying that benefit to merchants in enemy territory (or on the edge of your territory). D'oh! It's good to keep hearing this stuff; you can learn new stuff everyday. (Unless you're Myst.) Updated O4B Rankings
Biggest news is that I_am_Andy has finally started playing again, so he'll remain atop the O4B rankings for quite awhile, even if he goes on a big losing streak. Another interesting tidbit -- of the top 100 players only 31 are considered "established" and "active." O4BRank Rank Player Rating W L # DateFWIW: Out4Blood is at a paltry 1990. Some new decent recorded games added at Ron Universe
HalfLotus has been a busy little bee, playing and posting several games against some decent opponents over at RON Universe recorded games. Get 'em while they're hot! (And yes, Cowboy, I linked to the page, not the Thursday, November 20, 2003 Commentary on this week's spotlight game: Frogman vs. newty
This is the game we mentioned earlier: SPOTLIGHT GAME: Frogman vs. newty. This was a very close game that was decided by a combination of seemingly harmless events, but when taken together spelled doom. Both players are Spanish on Old World. They both play similarly except newty goes for CIV2 while Frogman goes for COM2. This allowed Frogman to catch back up and pass newty with econ, while newty has trouble taking advantage of his early CIV2 because he can't get shis 3rd city up.
Frogman gets the upper hand during the early raiding action, killing two of newty's merchants. newty tries to get his 3rd city up in a decisive loaction, but Frogman kills the early builders. newty starts building his city and almost finishes it, which would have seriously cramped Frogman, but Frog manages to start his city just as newty completes his. Whew! That was close. Meanwhile, Frogman is still ahead in econ. He flanks newty's borders with a castle, and then builds a forth town deep in newty's territory. This enables him to place a tower right near newty's second city lumberjacks. However, he has trouble getting the tower up because the borders keep going back and forth. He goes after newty's gems rare and then pushes the border enough to get the tower close in. (Unfortunately, he never research religion, which would have been quite a bit faster in getting his borders moved closer to newty.) That well-placed tower signaled the ned of the game as newty's wood econ dropped below +100 and he never really recovered. Frogman used that gap to start attacking Frogman's second city. So newty, instead of defending, decides to go after Frogman's second city. A min-race ensues to see who can bring the other's city down faster. But wait! Frogman stops his attack on newty's city and instead goes after his capital. There's no towers and no temple and the Madrid falls pretty quickly. When newty goes after Frogman's capital, he loses his troops and Frogman retakes his 2nd city. Game is over. Lessons learned:
Expansion Pack Screenshots from the Gamespot article
The Mystery Revealed!
It was the expansion pack! Here's a news release. Microsoft and Big Huge Games have announced that they are hard at work developing Throne and Patriots, the upcoming expansion pack to Rise of Nations, the strategy game released earlier this year. The expansion pack will include six more new playable nations to the original game's total of 18, along with more than 20 new units, and new features, like the expansion's new campaigns and its government system. The government system will let each nation in the game determine for itself how it will be governed--a decision that will affect its development over the course of history. The new campaigns will include scenarios based on real-world historical engagements.Thanks to Sir_Vikin. Wednesday, November 19, 2003 It's a Big Huge Mystery
War pointed out this pic on the front of the BHG website. Maybe they're announcing an expansion pack?! Latest Big Huge Response
Email from Graham regarding our thoughts on the presentation of ratings: Thanks very much for you input. It's much appreciated. Some of the information we'd like to include on the page just isn't collected by GameSpy, but we'll do our best to make improvements to the ratings site going forward.Thanks! We look forward to seeing the results. It's Christmas in Japan
SPOTLIGHT GAME: Frogman vs. newty
The top two RON players duke it out. I don't have much info on this game and I haven't watched it yet, but it's just gotta be good. Download it here (PCA rec games). When I get a chance to watch it, I'll do a commentary.
UPDATE: It's also at MFO in the rec games library. The lost records!
Promotion Committee of Armageddon
This won't be very useful unless you happen to read Japanese, but the Japanese powerhouse PCA clan has a pretty good website. How do I know it's good? Why they linked to me, of course! It shows they have excellent taste. Just kidding. It's actually a blog similar to mine, but maintained by PCA_Frogman, which many of you will recognize as being the #1 RON player -- according to O4BRank that is. Anyway, if you couldn't glean it from the title, PCA stands for Promotion Committee of Armageddon. There's some pretty good strategy stuff there if you can dig it out from the bad translation. Key takeaway is their general preference for cavalry and archers.
こんにちは from the USA! (Looks better in unicode)
UPDATE: What? You don't read Japanese?! Try this translated link. UPDATE 2: If you're trying to view PCA recorded games, translated links apparently won't allow downloads to work. You'll have to manually parse the links to get them to work. You can view the code for links I've already created to get the right syntax. I'm not ducking you!
I get a lot of requests to play in the lobby nowadays. Some of them just want to call their mom and say, "Mama, I whooped up on O4B! WOOT!" Others want to prove me wrong about some strategy. And still others just wanna kick my ass. FYI, just because I am online does not mean I am always available to play. As some of you know, Wifey makes my playing ability severely limited most evenings. On some occasions I can get games going, but have to play with no sound. Rarely (like last night) I get to play freely with the sound on. When I need to play, but really can't play, I'll join some newb 4on4 East vs. West game, because if I have to alt-tab from that for 10 minutes, it doesn't hurt me in the game.
Anyway, to montana: You'll get your game, don't worry. And I'm sure you'll kick me arse just like you did last time. Tuesday, November 18, 2003 BIG HUGE MONEY TOURNAMENT!
MFO is hosting a Big Huge SMACKDOWN! Patch 3 for Rise of Nations has just come out and in order to celebrate BHG's critically acclaimed game, the company has decided to sponsor a major multiplayer tournament. There is no entry fee so join in for some fun multiplayer action thanks to BHG!We want lots of players, so everyone go sign up! GRUDGEMATCH GAME: O4B vs. niDe - niDe gets his schwerve on
Not much to see here - move along people, move along. AU_niDe vs Out4Blood. Basically, he hit me with raiders and I lost my econ. Lots of informers let him know I was down, and so he made it end quickly. Japanese Kamikaze
El_Capitan proposes a new style of playing Japanese derived from his victory in the recent 1on1 tourney. with the japanese, i think they're able to rush all the time and still boom effectively from it as long as they're making the enemy waste resources on early defenses. just like the mongols early ha raiding, the purpose is to slow down the other nation while booming and raiding. Kasparov vs. X3D Fritz - analysis of game 3
Kasparov vs. X3D Fritz. Machines apparently are not good at the positional stuff, i.e., strategy! They key insights come from the analysis of move 18. This useless-looking move confused most of the commentators, but to anyone with extensive anti-computer chess experience it makes perfect sense. The rook protects the f2 pawn, a potential weak spot, but why would you protect something that isn't being attacked?The computer, not seeing any immediate tactical chances, fails to develop any kind of strategy. The same can be said of the RON AI. Or the AI for any strategy game. For computers, it's all tactics. Updated O4B Rankings
Based on community feedback about the current BHG ratings page, I've produced a modified version of the Top 100 filtered by activity (played in the last 30 days) and total rated games (10 or greater).
O4BRank Rank Player Rating W L # Date Monday, November 17, 2003 Someone else wonders about best civs
This time it's El_Capitan. MFO: thoughts on the best and worst civs well, the top 6 don't matter so much, cause the game is so non-ensemble-like balanced with the other 6 civs. the worst 6 matter the most, because i think if someone were given the choice of having the best civ and then the worst civ, or two civs that aren't either, most people would pick the latter. maybe it's just me, but i feel i get screwed everytime i get em. btw, these are just 1v1 game civs SPOTLIGHT GAME: El_Capitan vs. TuF_Richter_
This game, which you can download here, was the finals match for the recent BLuT Gangbang Tourney last Saturday. By virtue of the high level of play alone, it would serve as our Spotlight Game. However, there are several interesting lessons from this game that we can observe:
Mayans still too tough in Patch 3?
Are Mayans still too powerful? There's a thread at the Rise of Nations Heaven forum which says they are. If you rely on raiding, early attacks, or wonder wins, then you probably think they are. If you primarily win with better micromanagement, then you might think they are, particularly if you find your troops getting killed by tower and city fire. If you're like me where you prefer the macro game, then it's a toss up. Maya can boom effectively, but they aren't the best at it. They're my next civ to master, since I like to incorporate a few wonders into my gameplan, even in 1on1 games. So we'll be able to add some more wisdom to this discussion later on.
UPDATE: In the comments section, I said this in response to Tann's comments: I think the biggest deal still remains the difficulty in reducing the Mayan buildings. Both Korea and Mayan cities are hard to reduce and THAT is what makes them really tough IMO. If you can't reduce them, you can't capture, and you can't advance.HalfLotus says basically the same thing as I do: The Mayan building HP bonus is huge in the late game. A maya major city has like 15k hp. Because it takes so long to destroy Mayan towers, forts, cities, barracks, stable, etc....they have lots more time to arrange defenses in the form of units/upgrades/techs. Taking a mayan city (the only way to make significant gains on them) is a chore. You can get more siege, but siege is very expensive and ramps quickly. I say nerf the building hp bonus a little. Big Huge Response!
I had sent an email to Graham Somers at BHG -- he's the Big Huge Community guy -- on the topic of Ratings Pages. He was nice enough to send this reply: I'd say most or all of us here are in agreement with the community and I've definitely been reading all of the posts about the ratings page. We're looking into some options, including ratings decay. Would you prefer decay (nothing too drastic) or a solution like the one that you have on your site?Cool. It's great to know they're listening and considering their options. So, we'll ponder a bit before we respond. Props to BHG! Say what you want about the multiplayer code, but BHG has been just about the most fan-friendly developer I've ever been involved with. Even if they don't do anything to change the ratings, just getting a response is better than a lot of developers out there. Hats off to GS and the rest of the BHG crew. Keep up the good work! UPDATE: Here's what I sent back to Graham Graham: Thanks for your response. It's refreshing to see a developer play an active role in the community. It's rare to see. I'm not entirely sure what the "perfect" system would be, but here are my thoughts....Of course, O4B is just one voice among many, so share your thoughts people. Sunday, November 16, 2003 GrudgeMatch game: O4B vs. niDe
niDe asked to play. I told him Wifey was home and no sound so I "can't play serious." Instead, I suggested a 2v2 game where we give a +10 skill handicap. That takes about 5 min with us winning. So much for skill level -- maybe I shouldn't rush. Anyway, he says we oughta play 1on1, so I figure, what the heck... Koreans (him) vs. Chinese (me) on small Old World. Game is available at MFO.
We both start out about the same, excpet he does SCI2, CIV2, while I do SCI2, COM2. My raiding goes nowhere. His kills off my 2 merchants. He attacks me early, but I defend and hold him off, gaining ground on him economically. We trade one of my cities for a bit in Enlightenment and Industrial Age, but I finally recapture it and that pretty much ends the fight, although we battle into the Modern Age. He did more killing and managed his army better, but I had a larger econ and that ends up winning in the end. (It's easier to focus on the macro stuff with no sound.) Interesting thing one of the observers pointed out is that I only had 2 universities (he had 4 I think). I guess it was because I didn't need that much knowledge. We were doing so much fighting from Classical on that there weren't enough "other" resources to need lots of knowledge. OT: The Physics of . . . Airplanes
Mom Finds Out About Blog!
From The Onion, what happens when ... Mom Finds Out About Blog? Regular readers know we're most concerned about Wifey. :-) El_Capitan wins Gangbang Tourney
El_Capitan defeated TuF_Richter_ in the final. You can view the brackets from yesterday's tourney here. TuF_Richter_ was nice enough to post and comment on his games. The recorded game from the finals is available here (RON Universe). old world, me with random Koreans against el_capitans random Japanese.The semi-final game featuring Richter is here. great lakes, blut1210mkII with random russia vs me with random nubians. UPDATE: The other semi-final game between EL_Capitan and PCA _newty is in the PCA clan game library. I think this is what he says: Being to pull France, it tries to launch swift attack, but the partner gives up in Maya. |