Out4Blood & El_Cap's Rise of Nations Strategy



Wednesday, October 27, 2004

The Apprentice: Week 7 analysis

Stacy FINALLY got fired this week on the Apprentice. And we've finally got a hot streak going where the firings are at least partially related to how well the candidate performed during the task. Maybe Trump realized that while firing people randomly on a whim might be great for his ego, it doesn't do anything to help ratings. Trump and Burnett like to brag about how their show has one of the richest and most educated demographics in prime time, but if they want to keep that demo, they need to stick more to merit-based firings rather than transforming into the Jerry Springer show.

Big twist this week was the recall of everyone to the boardroom, where the freshly chosen PMs were asked to shuffle the teams. This time by picking the players they did NOT want. Oooh. The effect is the same as if you were picking the ones you wanted, but it feels so much more harsh to the individuals being selected. More importantly, it gives Trump MUCH-NEEDED information on who the "strong" and "weak" candidates are, since he's shown himself to be pretty clueless so far this season. And it plays out in that the first person chosen by Jenn M. as a "weak" candidate ended up getting fired.

Based on our rankings so far, Jenn M. got by far the better team out of this shuffling. Wes is a poor judge of talent. He kept Andy or both Kevin and Raj. He was right to keep Kelly, but he should have sent Andy packing, particularly since he said (later in the boardroom) that Andy had always required lots of management. The REAL mistake this episode was in choosing Wes as the leader. The men are being very egalitatarian about this, but in a suprise twist situation, they should have gone with one of the stronger guns, even one who has already led, rather than just going down the list random list. Imagine if Kelly has been chosen. He could have picked both Kevin and Raj and they would have dominated.

So, 3 of our 4 positives (Jenn M., Raj, Kevin) are on one team, while only one (Kelly) is on the other team.

Another interesting dynamic is that everyone on the new Apex has led a task, but there are two candidates on Mosaic who have not: Sandy and Andy. (Hey that rhymes!) Previews suggest that Andy and Elizabeth lead this week. My ungrounded prediction is that Apex loses and Elizabeth gets fired.

So here's my updated rankings of the Apprentice players:

Positive - these are the candidates who have stepped up (so far) and look to be strong contenders for the top prize. In descending order...
  • Kelly - He continues to be a strong leader for the team even when not chosen. Both Carolyn and George have said very positive things about him. He'll be around for awhile.
  • Jenn M - Finally getting her shot to lead, she shows that she has good leadership talent, and is not afraid to lead by example. Ivana's comments saying that Jenn doesn't know the difference between leading the team and being a team member say more about Ivana's lack of leadership than it does about Jenn.
  • Kevin - He finally got some decent airtime this week. My bet is on Kevin to be #3 at the end.
  • Raj - His star is definitely waning. His eccentricities have been wearing thin, but he did contribute this week by getting Jenn M. to diversify to a new location.

Neutral - these are candidates who either have not stood out yet, or have had both positive and negative exposures. In descending order...

  • Maria - She's probably the #2 remaining woman since she has a victory under her belt, but I sense she could be a scapegoat if Mosaic loses soon.
  • Andy - Andy's make or break moment appears to be coming up next episode.
  • Chris - Chris keeps digging himself deeper into the hole of obnoxious New Yorker. Would anyone hire this guy to run a business. Being able to hustle stocks is one thing, but showing overt disrespect for customers and their needs is toxic. Brings to mind the "Boiler Room."

Negative - these are candidates about whom I would be shocked if they made it to the final four. In descending order...

  • Sandy - She contributed pretty heartily to the team effort this week. Much more so than...
  • Wes - He got lucky by having the Most Annoying Candidate Ever on his team to fire as a scapegoat, because his leadership was extremely poor. He made bad chocies at nearly every turn. Didn't start washing dogs until 12:30?!
  • Ivana - She and Liz swap places since she at least is stable and doesn't break out crying. In a pinch she can do Excel, so she's not completely worthless.
  • Liz - No change from last week. Even Pamela does not have a favorable impression of her.
  • Stacy got the boot. Never was a firing more deserved. I'm inclined to hire her for a speaking engagement if only to hear about "Dating Lessons Learned from the Apprentice."

Speaking of websites, here are the current web addresses of your all the candidates.

Stacy - http://stacyrotner.com/
Kelly - http://kellypredew.com/
Pam - http://pamday.com/
Andy - http://www.andylitinsky.com/
Chris - http://216.134.223.200/crusso/
Jenn M. - http://www.jennifermassey.com/. Although it doesn't appear to be working.
Ivana - http://www.ivanama.com/
Liz - http://www.elizabethjarosz.com/
Maria - http://www.mariaboren.com/
Wes - http://www.wesmoss.com/
Raj - http://www.rajbhakta.com/
Sandy - http://www.sandyferreira.com/
John - http://www.johnwillenborg.com/. By the way, he has a picture which shows John, Stacy, and Elizabeth together with Heidi. The thing these people might have in common is that they were fired in that order. Hmmm. Another spoiler?
Bradford - http://www.crimdefend.com/
Jenn C. - http://www.jennifercrisafulli.com/
StacieJ - http://www.staciej.com/
Heck, even Rob has a website - http://www.robflanagan.com/. And he was on the show, what?, 15 minutes?

Only Kevin does not yet appear to have milked his fleeting fame. What would be Kevin's address: kevinallen.com redirects to Warner Bros.

My personal favorite of all these is definitely Raj's site. It is clearly ALL RAJ!




Saturday, October 16, 2004

Apprentice Spoiler Update
The picture on Jenn C.'s website has been removed, which means it was probably a real mistake and a real spoiler, as well. Hehe. I'll lay money that the "little munchkin" is the next to go.


Monday, October 11, 2004

Apprentice spolier?
Jenn C's website has some party photos. One includes all the current firees with the exception of two additional people: John and little Stacy. Maybe they are the next to go?




Friday, October 08, 2004

The Apprentice: Week 5 analysis

Pamela got the axe this week on the Apprentice. I think it was a terrible decision by Trump, but I was not all that surprised. First, he hasn't impressed us very much by his decision-making thus far; second, Pamela had had numerous negative impressions to indicate she was not staying long; and third, she had previously declined real-life party invitations (from colleagues of mine) for this weekend, an indication she'd be appearing in New York for the obligatory post-firing appearances. In any event, Pamela did not make enough of an effort to describe why she should not be fired for the team's failure and Trump let her have it.

The women's team is a complete mess, with no ability to work together outside the boardroom. However, in the boardroom they all seem to work in concert to eliminate their rivals in quick succession.

One interesting tidbit that was not shown on TV, but is shown on the web videos, is that the men all encouraged the women to get Pamela fired. Raj was very emphatic about it. And the women complied.

Now, was this extremely subtle strategy on the part of the guys, or payback for having to endure Pamela's lackluster performance on the men's team? Pamela is far superior to any of the women, except perhaps for Jenn M, and she could have helped turn the women's team into a potential threat to the men's. Maybe she just didn't have enough time to get to know them well enough to make it work. But with Pamela gone, the women will likely flounder even more next week, and the guys will escape the boardroom yet again.

So here's my updated rankings of the Apprentice players:

Positive - these are the candidates who have stepped up (so far) and look to be strong contenders for the top prize. In descending order...

  • Kelly - No change from last week. Raj calling him the "de facto" leader of the men's team, coupled with his minor airtime, only solidifies his position as the #1 contender.
  • Raj - Raj earns geek points for asking out Anna Kournikova. He gains even more geek points for losing the dare and having to run in his boxers around Arthur Ashe stadium. He's sticking around for awhile.
  • Jenn M - She's head and sholders above the rest of the women, and she got promoted past Maria as the spokesmodel for the team. Only woman that hasn't been "brought in" to boardroom. Given the cattiness on the team, that's important.
  • Kevin - No change from last week; I think he was out sick this episode.

Neutral - these are candidates who either have not stood out yet, or have had both positive and negative exposures. In descending order...

  • Andy - Moving Andy down to neutral; he's starting to show negative signs as he keeps bringing up how much he doesn't know about the weekly topic. Yea, we know already: you're young and inexperienced. Task leadership will make or break him.
  • John - John moves up merely because the others in the neutral category have moved down. However, being labeled a "pretty boy" doesn't make it look good. Hopefully, he'll get a leadership role soon so we can see him in action.
  • Chris - Nipple rings?! He drops a notch in the neutral category. Also he appeared as a non-factor in watching Kelly lead Mosaic to victory.
  • Maria - The boardroom queen evades yet another firing opportunity.

Negative - these are candidates about whom I would be shocked if they made it to the final four. In descending order...

  • Wes - No change from last week. he moves up by virtue of the women all moving down. We'll see when/if he gets to lead the team...
  • Sandy - Sandy hardly shows up in this episode. And other than being the virtual goat of Episode 4, we have not seen much of her. Bodes well if you ask me.
  • Stacy - Stacy shows more negative signs. She's gotten a lot of negative airtime, partly because she's bumped up against almost every PM. She's certainly someone I would not want working for me. However, all of those PMs have gotten fired, which means she's done some great boardroom maneuvering. However, it looks like someone like Sandy will outlast her, if only to even out the exposure.
  • Liz - No change from last week. Even Pamela does not have a favorable impression of her.
  • Ivana - No change form last week. She still sucks, but at least Trump is not calling for her head anymore.
  • Pamela go the boot, albeit unfairly. Given the exposure she's had, though, is it any surprise?



Monday, October 04, 2004

Rome: Total War Strategy Guide on Gamespy
Gamespy actually has a pretty good Strategy guide for Rome: Total War.
Let me set the scene: You're in your most comfortable chair, sitting in front of your PC, with the lights low, the significant other out of town, and the phone off the hook. You're about to conquer Rome. The sun has just gone down, and you're not planning on stopping until long after the sun has come back up.

I wrote up this strategy guide because there was a definite lack of basic Rome: Total War strategies anywhere else. Even the 'official' strategy guide is just page after page of pictures of the units. Great -- that's what they look like -- but how do you use them? We want some vici, not just the vidi!
It's a whopping 33 pages, but it's a good read for those who need some help with basics of strategy, and a great overview of what the game is all about for those who still have not bought it yet.

UPDATE: There is a demo you can download at IGN.com



ROME: TOTAL WAR
I'm playing ROME: TOTAL WAR right now. It's a compelling game, even just in single-player mode. It's very close to the original Civilization, but the real-time tactical battles and the faction politics make it much more engrossing. From the homepage
Rome: Total War is the next generation in epic strategy gaming from the critically acclaimed and award winning Total War brand. The aim of the game is to conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the 'Imperator' of Rome.
On top of that, there is the role-playing aspect of it where you try to advance the careers of your family members. It's a very well-done game and has a lot of innovative game features. Without giving a detailed review, let me just say I highly recommend it.

Also, the graphics are so detailed epic in scale that the History Channel is using the engine to recreate "Decisive Battles" for its upcoming show.


More than just a game?
MSNBC carried a story about how Jenn C lost her real job over comments she made on The Aprentice
Apprentice' contestant Jennifer Crisafulli was told 'you're fired' by Donald Trump this week. Now the Slingerlands native reportedly has lost her real job as well.

An official with the Manhattan firm where Crisafulli was a real estate agent told the Times Union that she would not be welcomed back because of comments she made on Wednesday night's episode of 'The Apprentice.'

Crisafulli made remarks that were perceived by some as anti-Semitic. She has said she did not mean to offend.
Crime never pays. Neither does rascism.


Thursday, September 30, 2004

The Apprentice: Week 4 analysis
Here's my continuing analysis of each of The Apprentice candidates so far.

The task this week was opening a restaurant and was scored by how well they fared in Zagat's restaurant survey. One point that no one mentioned was that Apex would miss StacieJ on this task. StacieJ has successfully opened at least TWO different restaurants in major cities. She would have made a great project manager for this task, and if she failed at this they would finally have had a good reason for getting her fired.

I must say though, opening a restaurant in two days is pretty impressive. The show had to have arranged some of that stuff in advance for them - foodstuffs, tables, linens, etc. But even so, both teams seemed to do a great job. Of course, because the chef was provided, there were only two things that they really needed to worry about: Decor and Customer Service.

So Apex melted down almost completely, while Mosaic (literally) sleep-walked through this task. Trump seems to enjoy giving away the ending in the first 10 minutes. the title was "Be Respected" and in the first scenes we show just how much the women do NOT respect each other, particularly their project manager, Jenn C. Apex lost and Jenn C quickly (and deservedly) got the boot. Looks like my Week 1 observation of her was correct, even though I had her neutral as of last week.

I've the ranked the candidates in descending order in three groups: positive, neutral, and negative. Of course, this is all my opinion, so you are free to feel differently. Big movers this week were:

Movin' On Up: Jenn M (only decent Apex member)
Goin' Down: Sandy (they're calling for her in the boardroom)

The current standings so far...

Positive - these are the candidates who have stepped up (so far) and look to be strong contenders for the top prize. In descending order...
  • Kelly - no change from last week (the scene of him giggling while the women carp at each other was typical Kelly)
  • Raj - Raj led the team to an easy victory but we saw almost none of his leadership style. Apparently he delegated very well to the right people, but beyond his natty dressing, there wasn't much from Raj; clearly they are saving him for the later episodes
  • Jenn M - She continues to impress with her rational comments and calm demeanor. She has avoided most of the catfighting, although it will take leading a task to solidify her as a contender. She moves up a couple notches. Only one of Apex I would ever consider hiring. The betting scandal is also telling evidence.
  • Kevin - no change from last week, but he scores points for chiding the women on their foolishness in using StacieJ as a scapegoat.
  • Andy - no change from last week, even though he's a poor waiter :-)

Neutral - these are candidates who either have not stood out yet, or have had both positive and negative exposures. In descending order...

  • Stacy - Stacy got quite a bit of negative airtime interacting with Jenn C, but it looked to be mostly due to Jenn C's incompetence. She demolished Jenn C in the boardroom with her comments: "Where's Sandy? Sandy was in charge of decor, and decor scored the worst. Where's Sandy?" Preview scenes of her getting into with Pam might signal another boardroom call, and she's got no real achievements to use in her defense, but I predict her survival.
  • John - Being eye-candy for the "fab four" is probably a bad sign, but I've no reason to move him up or down.
  • Chris - his call on the gay guys was pretty sharp. However, his bad mouthing of the general public, and his foul language will keep him out of the executive suite. He drops a notch.
  • Maria - she laid pretty low in this episode after avoiding a near-certain firing last week. Despite the consensus she's a certain goner, I'm keeping her at neutral. The other women are far worse, and I think Maria has learned her lesson.

Negative - these are candidates about whom I would be shocked if they made it to the final four. In descending order...

  • Pam - No sign of Pam this week, although it looks like things will get VERY interesting next week as she switches teams to help the women get their act together. (Or will the tigresses just band against her?) Pam's early decision to jump ship looks like the smartest move in the game so far. Too bad for her she has to go back.
  • Wes - no change from last week
  • Sandy - "Where's Sandy?" She developed the great decor for the trendy restaurant. Oops, the decor sucked; it's a blue-collar neighborhood. So, why was she not in the boardroom? You know it's always a bad sign when Trump and his minions are practically BEGGING for you to be called out for firing. She drops like a stone to -
  • Liz - Yet ANOTHER terrible episode for Liz as she breaks down in tears over her unfair treatment. This may yet turn in her favor as she earns sympathy points. But I sure hope not.
  • Ivana - Ivana actually looked like the leader of the team in this episode, trying to keep loiterers out of the way. She still sucks, but at least Trump is not calling for her head anymore.




Wednesday, September 29, 2004

Axis & Allies: Some basic tips on strategy and tactics
Strategy at A&A isn't all that hard. But I still see plenty of players making some absurd decisions in the game, and I shiver, particularly when they are my allies. Here's the advice I'm always giving over and over:

1. Econ up first, then tech up. I have to see situations where it's best to only build one HQ. (Maybe on a tiny map with 8 players...) But even if you're planning to rush, 2 HQs seems so much wiser. I get annoyed when I see my ally build one HQ, a motor pool and an engineer brigade before making any troops. Sheesh. And unless your opponent REALLY SUCKS, you're not going to beat him quickly with a simple rush.

2. Grab and control cities. I see many players ignoring the cities during the game. Cities provide income, which enable you to produce more troops. Your team should grab as many as you can.

Use the recon infantry for your first division. It's faster and gets you to the town faster. Move in column formation since you're looking to avoid combat and get there quickly.

When capturing a risky city, place your infantry on the far side of the town, but still in the environs. The enemy will enter, but not be able to capture it until they eliminate your unit. Meanwhile you can micro your unit to avoid combat until reinforcements can arrive. This will not save the city from a large force, but it prevents a single regiment from capturing the city from you.

3. Use terrain bonuses(!) Heavy terrain provides enormous benefits to infantry. Keep your infantry IN the woods and cities as much as possible. And keep your vehicles OUT of them. Vehicles in urban areas take much more damage.

If you are fighting enemy and they are located in heavy terrain, immediately run to the better terrain; don't fight in the open! When attacking cities, don't engage the enemy until you are IN the city. If necessary, run past him to get into the city so you get better defensive bonuses.

If you are in key terrain, be willing to entrench your infantry to help control it. Entrenched infantry in heavy terrain is almost impossible to kill. Once it's entrenched, don't move it to go after stray units or you lose the bonuses. Use other units for maneuver.
Entrenched infantry is BETTER than a pile of bunkers for defending a strongpoint. Instead, use those bunkers to augment your entrenched troops, not replace them.

4. Control key terrain. Key terrain is defined as terrain that gives an advantage to the side which controls it. Because of the map configuration, this will usually be an area near the center of the map that controls the flow of the game. It could be a city or a chokepoint. Controlling an area like that gives you the ability to strike at the enemy in multiple locations, while preventing them from hitting your weakpoints. This can snowball, enabling you to spend more money on offense.

5. Keep your army fighting. Unless they are specifically holding a position, keep your troops fighting and gaining experience. Those troops are costing you money in terms of upkeep, so keep them in the fight. Fight, retreat, heal. Fight, retreat, heal. But...

6. Preserve your units. Success in A&A can be most easily predicted by your ability to kill off enemy regiments while keeping yours alive. Unlike other RTS games, units are not fodder to be used up. They gain experience and get with time, but cost money to recruit anew. Focus on killing off enemy regiments rather than causing superficial damage to lots of units, and don't lose your own. So retreat damaged units and heal them up, and avoid engaging in battles where you are at disadvantage.


Axis & Allies: Stats and the "best" nation
Out4Blood has been playing Axis & Allies by Timegate Studios. It's still in beta, but Atari has partially lifted the NDA, so we can discuss the game in public.

I was never a big fan of the current statistics package that Timegate is using, even back when they started doing it for Kohan: Kings of War. It's just not that informative. But as Disraeli said: "There are lies, damned lies, and statistics." So let's do the best we can with what we've got...

Everyone seems to like playing with the USA. They are the most popular (29.5%) and they win the most (23.6%) so they must be the best, right? After all, nukes are "imbalanced."

Wrong.

Comparing the play % with the win % shows that the USA is actually the worst nation in terms of performance. By dividing the win % by 2 times the play %, we can determine the win rate, which helps us estimate the odds of winning with that nation, all else held equal (like player skill). Win rates for the nations:

61.1% - Great Britain
54.3% - Japan
51.8% - Russia
50.7% - Germany
40.0% - USA

Now, this is not 100% accurate. For instance, maybe newbies play USA and Germany, and only good players try playing Japan and Great Britain. But it does show what type of statistics you would want if you were REALLY interested in helping the community. Ahem... Timegate! And while yo're at it, how about win rates for the various generals. And how about win rates by nation by map type. Or map size. Or 1on1 vs team games. Or FFA games. Or by player skill? Or...


Al Gore has a sense of humor
In an Op/Ed piece for the NYT, Al Gore makes a few funny remarks, showing that he was a pretty wry sense of humor:
While George Bush's campaign has made "lowering expectations" into a high art form, the record is clear - he's a skilled debater who uses the format to his advantage. There is no reason to expect any less this time around. And if anyone truly has "low expectations" for an incumbent president, that in itself is an issue.
And...
The debate tomorrow should not seek to discover which candidate would be more fun to have a beer with. As Jon Stewart of the "The Daily Show'' nicely put in 2000, "I want my president to be the designated driver.''
And if you remember the very audible sighs that Gore was so roundly lampooned over...
The biggest single difference between the debates this year and four years ago is that President Bush cannot simply make promises. He has a record. And I hope that voters will recall the last time Mr. Bush stood on stage for a presidential debate. If elected, he said, he would support allowing Americans to buy prescription drugs from Canada. He promised that his tax cuts would create millions of new jobs. He vowed to end partisan bickering in Washington. Above all, he pledged that if he put American troops into combat: 'The force must be strong enough so that the mission can be accomplished. And the exit strategy needs to be well defined.'

Comparing these grandiose promises to his failed record, it's enough to make anyone want to, well, sigh.



Doonesbury Apprentice comic


Bets May Reveal 'Apprentice' Finalists
Yahoo news is reporting that BetWWTS.com has suspended betting on the Apprentice because of a suspicious pattern of bets. Bets May Reveal 'Apprentice' Finalists
...

This is the fourth reality-TV-related incident on which BetWWTS.com has suspended wagering because of unusual betting patterns. Last year, CBS's "Survivor: Pearl Islands" winner Sandra Diaz-Twine received numerous wagers from Vancouver, British Columbia, before the first episode even aired. Similar incidents occurred during "Survivor: The Amazon" and the second installment of ABC's "The Bachelor."

...

Red flags were raised at the Antigua-based BetWWTS.com when a maximum bet of $300 was placed on two candidates: lawyer Jennifer Massey, 30, from San Francisco and software executive Kelly Perdew, 37, from Carlsbad, Calif. The next day, Doyle witnessed a number of New Hampshire accounts that bet the limit on those two contestants. 'When we see a lot of bets with $300 then that's very suspicious,' said Doyle, who noted typical bets are about $25.
Looks like some of our predictions ring true. Go Kelly!

FWIW, the firm also reported:
Before the betting was suspended, consulting firm owner Elizabeth Jarosz, 31, led the pack with 5-to-1 odds, investment firm partner Pamela Day, 32, had 7-to-1 odds and marketing director John Willenborg, 24, had 8-to-1 odds to win.



Tuesday, September 28, 2004

The end of pr0n?
No joke. There is a real live JPG virus. From Slashdot:
This could possibly be the worst viruses yet! Earlier this month Microsoft announced a problem in their GDI driver that processes the way JPEG images are displayed. Someone has finally posted an exploit to Usenet. Easynews, a premium Usenet provider, found the virus Sunday afternoon. Up-to-date information about how we found it and what it does is located at www.easynews.com/virus.txt. When this picture is viewed it installs remote management software (winvnc and radmin) and will connect to irc.
Now you need protection just to LOOK!


Monday, September 27, 2004

Here's my continuing analysis of each of The Apprentice candidates so far.

The task was almost irrelevant this week except to set up the women losing and StacieJ's ouster as all the women ganged up on her. I was literally laughing out loud as all the women described how terrified they were at StacieJ's behavior. Clearly, they edited this for entertainment purposes. But StacieJ had to go. You can't lead if everyone hates you. But even still, the remaining women look completely dysfunctional. StacieJ's final comment about how they'll now have to go after each other will likely be prophetic.

I've broken them down into three groups: positive, neutral, and negative. Of course, this is all my opinion, so feel free to feel differently. Big movers this week were:

Movin' On Up: Kevin (led the win), Andy (yet another idea gets used), Jenn M (astute comments), Stacy (by process of elimination?)

Goin' Down: Maria (OMG, fails at a marketing task!), Liz (lousy leader)


Positive - these are the candidates who have stepped up (so far) and look to be strong contenders for the top prize. In descending order...
  • Kelly - no change from last week
  • Raj - no change from last week
  • Kevin - with his previous positive scenes, Kevin moves up the ladder with the project leadership victory in Ep 3
  • Andy - he maybe "young and inexperienced," but they sure keep going with his ideas. He's already got a lot things to point back to as major contributions to the team if some fool PM (read: Wes) tries to bring him into the boardroom. I'm moving him up to +
  • Jenn M - while she has had almost no airtime at all, when she has been on she has made particularly intelligent comments (view the extended boardroom scene where she calls StacieJ a "scapegoat" for Liz's poor leadership). I'm going to go out on a limb and bump her up to +
Neutral - these are candidates who either have not stood out yet, or have had both positive and negative exposures. In descending order...



  • Stacy - she's too short, and there is some negative stuff on the web videos, even though we haven't seen any of it yet on TV, but I am going to move her up to neutral. She seems to be one of the more stable women on a wildly unstable team.
  • Jenn C - continues to be an enigma. She's providing some of the early color for the show with her exchanges with some of the other women, but I'll call her chances even.
  • Chris - one of the unremarkable guys on the team. We haven't seen him do too much so far, except gripe about Pam's interrogation of the ice cream guy.
  • John - another one of the unremarkable guys.
  • Sandy - I become less impressed with her every comment she makes, oh great one, Mr. Trump, sir!
  • Maria - despite being one of the better women so far, her gross error in negotiating the printing deal single-handedly caused her team's loss in Ep 3. Concern that she "can't handle money" is almost a death knell.
Negative - these are candidates about whom I would be shocked if they made it to the final four. In descending order...



  • Pam - Pam's "very, very hard edge," her snooty attitude, numerous questions at the ice cream plant, and her lethargic sales technique make her an unlikable character. Add to that the negative web video of her on the sweepstakes (even though she was right on) sets her up as the men's next fall guy. If the men ever lose again. Given how disarrayed the women appear, we could see a reversal of last year, where the women won everything.
  • Wes - no change from last week, although I might reinforce his position down here for arguing with Pamela about the sweepstakes, she was right and he was wrong.
  • Liz - her blathering in Ep 2 during the boardroom typified the ditzy, but attractive, stereotype. Otherise, not enough evidence. Oops! We sure got a lot of evidence now! Didn't know you were overbudget until the P&G execs pointed it out to you?! Hmmm. Another "lousy leader." One rung above Ivana...
  • Ivana - LOL. Even Trump was asking for Ivana's head: How come you chose StacieJ over Ivana?
  • StacieJ - as we called it. The bottom of the list got lopped off.



Monday, September 20, 2004

The Apprentice: Scores so far...
Here's my analysis of each of The Apprentice candidates so far. I've broken them down into three groups: positive, neutral, and negative. Of course, this is all my opinion, so feel free to feel differently.

Positive - these are the candidates who have stepped up (so far) and look to be strong contenders for the top prize. In descending order...
  • Kelly - Kelly's earned major karma points so far by leading the men to their first ever victory - even going back to last season! Plus, he's only been shown in a "positive" light. He and Raj appear right now to be the top contenders (which could be on purpose to allow for an underdog story to emerge). One note: he is the oldest candidate and if you go back to Ep 1, Trump asserted that you could tell if someone is a star by age 22. Is Kelly too old to win? Hmmm.

  • Raj - while Raj looked to be a little whacko in Ep 1, everyone on his team likes him. Even when pressed by Trump to come up with dirt on Raj, the worst they could say about him was: "He's brilliant." He does come across as a little pompous, though. With Trump, that might come back to bite him.

  • Maria - has been shown in mostly positive light. During Ep 1, she was up with the whiteboard, facilitating brainstorming. Also, as shown in the extended version of Ep 1, she helped develop the winning toy idea. And in Ep 2 we see her orchestrating behind the scenes. Burnett cuts to Maria when he wants the rational view of what's really going on. To top it off, she appears to be well-liked by the women on the team because she's been involved in all the major discussions.
Neutral - these are candidates who either have not stood out yet, or have had both positive and negative exposures. In descending order...
  • Andy - he's "young and inexperienced," but he's doing well so far. Even if he were to make it all the way, I don't think Trump would hire him. If we see a couple more positive instances, I might move him up.

  • Kevin - while he hasn't gotten much airtime, his brother's cancer surviving story plays into the sympathy vote.

  • Jenn C - hard to say; she's done some good stuff and Trump said positive things about her. However, she got slammed in the boardroom for not knowing when to shut her trap. She's also the loser who aped Trump during the reward in Ep 1. I'll call her chances even. The fact that she's gotten so much airtime could mean she makes an early exit.

  • Jenn M - haven't seen enough of her yet to get a fix.

  • Sandy - another average blonde who hasn't really impressed us, but it could be they're saving her for the latter episodes.

  • Chris - one of the unremarkable guys on the team. We haven't seen him do too much so far, except gripe about Pam's interrogation of the ice cream guy.

  • John - another one of the unremarkable guys.
Negative - these are candidates about whom I would be shocked if they made it to the final four. In descending order...
  • Stacy - she's too short, and there is some negative stuff on the web videos, even though we haven't seen any of it yet on TV. Could easily move to neutral or positive though if gets more airtime.

  • Liz - her blathering in Ep 2 during the boardroom typified the ditzy, but attractive, stereotype. Otherise, not enough evidence.

  • Pam - Pam's "very, very hard edge," her snooty attitude, numerous questions at the ice cream plant, and her lethargic sales technique make her an unlikable character. Since I know her, I know she's better than that (although it's a fair assessment as is), but they're casting her in a bad light for a reason. She has the ability to go far, but she'll be a target the next time the team loses.

  • Wes - I view him as the weakest of the men. While some of them have not shown themselves yet, he's clearly failed already. His performance as Kelly's sales manager was abysmal. Not only did he not get any sales, but his approach in being the only one on the phone limited their chances.

  • Ivana - clearly gone as fast as Trump runs out of personal reasons for firing people. "You're a lousy leader," is pretty hard to come back from. Also, don't forget how she misrepresented StacieJ's effort during Ep 2: "I gave you busywork."

  • StacieJ - hated by everyone on her team, she's not getting much sympathy from Trump, either. If her team loses again, she could easily get fired right away. I personally think she's as capable as most of the other women, and she's articulate in the boardroom, but she's had too many major negatives to get hired now.



Heartbeat


Axis & Allies beta NDA (partially) lifted
In an unusual move, Atari has notified its Axis & Allies beta testers that they may now discuss the game outside the private forums.
Because we believe that your experiences with the final stages of the beta test will be of interest to the general Axis & Allies community, we've decided to lift the restriction on discussing the game outside of the beta forums. Please feel free to be as open as you wish about your feelings about the game. Though we of course hope that your experiences were entirely positive and that your discussion will reflect that, you should feel free to speak your mind. We only ask that you try to be fair and civil.

Because of last-minute engine and art changes that may be made after the close of the beta test, we ask that you not post any screenshots you may have taken of the beta version of the game.

Thank you for having honored the NDA and for your participation in what has been an excellent beta test.
For those unfamiliar with A&A, check out the website. Fans of RON might find it to be an engaging diversion. It's a World War II RTS game using some of the unique "Kohan" elements that Timegate has enhanced: zones of supply, zones of control, automatic resupply, non-stockpiling economics, unit upkeep, experience, and morale, just to name a few. A&A uses the same basic engine as the upcoming Kohan: Kings of War, so even though it's a new game, the engine has had a lot of extra testing.

The good news for Timegate is that this time they actually have a good publisher who is promoting the game. (Unlike their other publishers.) A&A is a great franchise which we hope continues with the RTS version. As I get to spend more time with the beta, I'll passs along my thoughts.



Friday, September 17, 2004

Ryder Cup update
The USA is getting killed in first morning's matches. Ryder Cup scoring. Geez.


Thursday, September 16, 2004

Some analysis of The Apprentice: Episode 2
If there's a lesson to be had here, it's that you don't insult Donald Trump. Despite being, according to Trump, the "best guy in the room," Bradford gets fired for impulsively giving up his immunity. Trump thought that was really, really stupid. Really.

Personally, I didn't think it was that stupid. In any other game, it would have been a calculated risk. A good performer who accepts the same risk with the rest of team should earn an increased level of trust and credibility with his colleagues. Bradford's thinking was that he did well enough such that he wouldn't get fired, but this was an opportunity to earn the respect of the women. However, in Trump's game, not taking Trump seriously earns you an instant boot. Bradford thought that his performance was enough that he could avoid getting fired (I agree), but he didn't count on Trump being pissed at Bradford's hubris. Goodbye. The Apex team will really miss him.

Meanwhile, Kelly did a superb job leading the Mosaic team to victory. Congratulations, Kelly. I think he also scored bonus points with Trump (unintentionally) by asking to donate the whole profit to the charity.

It's very interesting to see the editing decisions they make on this show. They opted to show some key leadership choices Kelly made, while they constantly showed the other team being indecisive. Kelly also had to pass the moral test about how much money to donate to the charity. Since they hadn't specified up front how much to donate per sale, it was left up to Kelly. [Cut to Kelly grimacing over the decision]

One person who actually moved up a notch in my book was StacieJ. Her idea to hire temp workers to shovel out the ice cream could have been a huge plus. She's an entrepreneur who's done this sort of thing before - e.g., hire people to sell food for her profit. Too bad she has no people skills and didn't include anyone else in on the discussion. Why these Apprentice folks think they are "adding value" doing that kind of on-the-street marketing is beyond me. Each team could easily have fielded several carts and made a lot more money by paying the temps $6 an hour ($48 total for the eight hours) with bonuses for performance. Maybe there were some technical rules we didn't get to hear about that would prevent that sort of thinking. Not that it matters, she's damaged goods. Everyone hates her and she got killed in the boardroom - everyone said she should be fired. She won't last very long.



Wednesday, September 15, 2004

Someone misses the point
At the Volokh Conspiracy, Orin Kerr whines about a supposed waste of time in the blogosphere.
But let me see if I understand things correctly. A presidential election is less than two months away, and there is a war going on right now in Iraq. The war in Iraq raises profound questions about United States policy with regard to the Muslim world for decades to come. But instead of debating the war that is going on right now, we're debating the war records of the two candidates from more than three decades ago. Wait, no, that's too direct: we're debating one network's story about one candidate's war record from three decades ago. Wait, maybe that's too direct, too: we're debating the fonts on different typewriters that may or may not have been used to write a memo that led to a story about one candidate's war record from three decades ago. Yeah, that's pretty much it.

C'mon, folks: don't we have more important things to blog about?
Yes we do. We should be blogging about how a supposedly reliable major network news agency has attempted to influence, through fraudulent means, our nation's presidential election process. And also how they were caught red-handed by a bunch of pajama-wearing bloggers. And how, when caught, the supposedly reliable major network news agency attempted to worm its way out of responsibility.


Tuesday, September 14, 2004

I'm not going to the Ryder Cup
Yikes! The BBC is reporting that Detroit is not a peaceful city.
Statistics show the city is the most violent and dangerous on earth, outside of active war/combat zones.



Saturday, September 11, 2004

OT: The Killian Memos
While not a gaming topic per se, you really have to question CBS' game play here. If you haven't heard, CBS came up with a story about some "new" memos shedding unfavorable light on President Bush's guard experience. Tuns out the memos are fakes. But CBS is staunchly defending them. This could spell the end of CBS as a credible new organization, and it CERTAINLY should spell the end of Dan Rather, who "personally vouches" for the authenticity of the memos. Ouch.

For those that haven't cuaght up and want to view a blog-based catching of liars in action. Read Powerline. If you just wanna play T&P, then move along...


Thursday, September 09, 2004

Some analysis of The Apprentice: Episode 1
Keep in mind that this is not a pure competition, but merely entertainment in the form of competition. Burnett is no dummy; he's cast people in certain roles through the editing process. The trick for the Apprentice meta-game is to try and understand what roles people are being cast as and then guess as to what the outcome might be based on that.

So far, I see several people filling some obvious roles:

  • Andy is the young whiz-kid with no experience. Can he learn fast enough to make it to the end?
  • Bradford is the cocky dictator with "nothing going on upstairs." He's alienated all the women already and missed bonding with the guys.
  • Jennifer C comes across as bitchy New Yorker (from her nbc.com videos) but ultimate loser (from her obsequious dinner performance)
  • Kelly is the Military Guy. His video is military this and military that. Pshaw! When did he get to be such a grey hog? As I recall, he couldn't get out of the military fast enough after graduation. Omarosa said this in her commentary:
    Kelly may find the organizational dynamics of the game to be restrictive and he may come across to his teammates as bossy and hard to work with. He may also intimidate his cast-mates, which could lead to them to try to remove him.
    Which is so insightful - it hurts that it comes from the evil that is her.
  • Maria comes across as an aggressive, but effective leader, taking charge despite Bradford's ineffectual leadership.
  • Pamela's got a "hard edge." Oops. But watch this video of her to see how she really thinks. She's a real threat as long as she doesn't antagonize her colleagues. (Ed. - Turns out I know Pamela from HBS. She was married to one of my sectionmates, Dave Vernon. Now, her bio says she's single. D'oh!)
  • Raj is a freak. Reminds me of Sam. Is Trump serious about this guy or is he there only for color?
  • Stacy J must be bi-polar. Not sure what occurred to instigate her tantrums but she's a goner first chance. Of course, we all said the same about Omarosa, didn't we? And while Stacy J might be the unofficial season 2 Omarosa, at least she has some awareness of her surroundings.
  • Stacy R looks to be an early exiteer as well. She's too small to be so annoying (from the trailers). Can you imagine her running a Fortune 500 company? (Ed. - No.)
  • Wes looks pretty cocky. Showing him drinking from the bottle is most likely an omen. "We don't like people who drink from the bottle, do we?"

I think the rest of the people have yet to appear in their "roles." Those that didn't stick out will likely whither away slowly while the "stars" play out the "script."

UPDATE: There are a few good recaps of the episode. This one at RealityShack and Sam's commentary over at Yahoo!





Real-life Gaming - The Apprentice
An old comrade-in-arms from West Point has made it big! Kelly Perdew will be appearing tonight in the new season of The Apprentice. I'm hoping he does well and develops a better TV persona than Omarosa. Kelly and I were in the same company at West Point (D4), went to the Naval Academy together as exchange cadets, and were doubles partners on the racquetball team. In the meantime, he's been very successful:
After graduating from West Point, Kelly Perdew completed Ranger School and served two years as a Military Intelligence Officer in the US Army. Kelly raised over $5M in equity financing for three start-up companies, and as the acting President led the sale of one of those start-ups (eteamz.com: the largest amateur sports portal on the web at the time) for eight figures to a company that has since filed for an IPO. He is the Co-Founder and Chairman of a motor enthusiast community website called MotorPride.com, and is currently the President of CoreObjects, an outsourced software development company based in Los Angeles.
Knowing Kelly as I do, I have only two questions:
  • Who did he flirt with the most? (I vote for Elizabeth)
  • Who did he piss off the most? (I vote for Stacy J)
An answer to those questions might be revealed by his bio's quote: "I expect everybody to fall in line." Heh.

So this makes two "famous" people I've gone to school with. The other one being Wes Cherry. Bonus points if you have any idea why Wes is famous.

UPDATE: WOW. Turns out I know Pamela Day also. That makes 2 out of 18 that I know on this show. Cool.



Has Ken Jennings ended his 'Jeopardy!' run?
Via Slashdot. SFGate has an article saying:
A report posted Wednesday on the TV Week Web site said the brainy software engineer from Utah lost in a show taped Tuesday, walking away after his 75th straight game with about $2.5 million overall in cash and prizes. The magazine cited unnamed sources and said the show would air later this fall.

After winning the show that aired Wednesday, his 41st, he had amassed $1,380,661.
That's a lotta moolah.




Wednesday, September 01, 2004

Out4Blood @ Work
Out4Blood @ Work

This is me at work.




Flickr
This is a test post from flickr, a fancy photo sharing thing.


Sunday, August 29, 2004

O4B's golf handicap falls to 9.7
The USGA announced today that O4B's official USGA handicap index would be 9.7 once the monthly numbers were released on September 1st. This is almost a 4 point decrease from before the summer when he had a 13.2 handicap index. Congratulations!



Friday, August 27, 2004

Sportsmanship - what would YOU do?
Yahoo is reporting that Gymnastics officials want Hamm to give up the gold. For those that are not following the Olympics, Paul Hamm was awarded a gold medal because three judges made a scoring mistake on one of the South Korean athletes. The judges were suspended, but the question remains: Who should get the gold?

Paul Hamm's comeback in the event was a remarkable story. But he's in danger of losing his golden luster as the guy who won what he didn't deserve. If he's worried about his marketing potential as a mere silver medalist, he should think again.

It would be a much more impressive story if he were to voluntarily award the medal to the South Korean by himself , "Here, you really won this, not me." Then the story gets even better: Tragic fall, courageous comeback, victory, controversy, and in the end - integrity. This will be the toughest event Paul Hamm faces. Can he stick this landing?


Thursday, May 06, 2004

Google Race
The Guardian Unlimited posted the results of their attempt to determine if Google was indeed the fastest way to research obscure questions. They compared the phone, the library, and Google. Google didn't always win, but it wasn't really a fair contest. Who the heck has a library at their fingertips to search for info? And who knows which source book to look in? And when it comes to the phone, you also need to know exactly who to call. If this is what passes as investigative jouralism these days, then count me out.

Nah, forget it. Google is the fastest way to get an answer on something.


Thursday, March 25, 2004

Dawn of the Dead
I saw Dawn of the Dead last night. In the genre of Zombie movies, it was pretty good. It was not a very scary movie which was a refreshing change. I tire quickly of movies that attempt to startle you through sudden images or surprises, suhc as many of the slasher movies. Instead, the movie keeps you on the edge because of the inevitable nature of the predicament of the characters. Inside the mall is safe. Outside the mall are thousands of rabid cannibal zombies.

I also appreciated the reasonable and intelligent treatment of the characters. In many of the zombie movies one of the main characters is usually a wacked out irrational freak who does everything possible to jeopardize the group. In this movie, individuals are at times both selfish and reasonable, but always for good reasons. And never totally crazy. One example is the head security guard at the mall. At the start he appears sadistic and controlling, but once he's taken down and forced to accept the communal nature of their prediament, he transforms into a functional and useful member of the team.

There's been a relative rash of these Zombie movies recently, starting with Resident Evil. That was a surprisingly good "B" movie starring Milla Jovovich. Another excellent movie in the genre, and probably the best of the lot, was 28 Days Later. I highly recommend that movie to anyone who has an interest in Zombie or Apocalyptic movies.


Tuesday, March 16, 2004

Howdy all!
For those of you who noticed my absence, I am back! (For those who didn't, never mind.)

No, Wifey didn't lock me in the closet.
No, I didn't get called up in the Reserves.
No, I didn't win the Powerball.

I was traveling on business to Mexico City and Atlanta.

"But now I'm back form outerspace! I just walked in to find you here with that sad look upon your face..."


Saturday, February 28, 2004

Slow Week
If you haven't noticed, it's been a slow week. Not much to report with respect to RON strategy...


Monday, February 23, 2004

EC makes it Bigtime
Mars Rover Discoveries Point to Planet's Origins
"Scientists were poring over data and microscopic images returned to Earth by the rover Opportunity, which spent the weekend examining a multilayered rock nicknamed El Capitan embedded in the side of the small crater where Opportunity landed on Jan. 24.



No more Sex
Wifey doesn't believe it, but I've been a diehard Sex and the City fan since the show began 5 or so years ago. Last night's finale was both funny and sad. The two most poignant moments were entirely incomprehnesible for Wifey because she doesn't know the characters:
  • Miranda bathing her mentally sick mother-in-law
  • Samantha losing her infamous libido (to chemotherapy) and gaining it back when her steadfast young hunk boyfriend tells her he loves her.
I only have two weeks to mourn. The Sopranos returns March 7.


Friday, February 20, 2004

Blow your mind


T&P Update: Dangers of isolationism (The ... who?)
The Dev Diary article at 1UP.com has some interesting comments around their selection of the tribes for use in T&P.
Looking continentally, we found a preponderance of European and Asian nations; our own North American continent was sadly underrepresented. Since governments were going to be a major part of the expansion, and since the Iroquois nations are attributed with a strong constitutional form of government, they were an obvious choice. Likewise, the Lakota are probably the Native American tribe most strongly recognized in the imaginations of Americans today, due in part to the movie "Dances With Wolves."
WHAT?! Call me ignorant, but I'd never heard of the "Lakota" before T&P. Yea, I've seen Dances With Wolves, but I, along with everyone else (except the designers at BHG), never paid attention to the tribe's name.

So if you asked people to name Indian Tribes (an example of unprompted brand recognition), they'd probably say: Cherokee (Cherokee People!), Navajo, Sioux, or Apache. But never Lakota.

Pause.

Okay, on my way to get a soda, I queried several colleagues. Just to prove the point. "Name 5 Indian tribes." Cherokee and Sioux always came first. Along with a smattering of Apaches, Navajos and Iroquois, plus the occasional wacky tribe that was from an area where someone grew up. But no one mentioned the Lakota. So it's not just me, BHG:

NO ONE KNOWS THE LAKOTA EXCEPT YOU AND KEVIN COSTNER!

So here's my advice: Change the Lakota name to Sioux. Your product will resonate better with customers. Better resonation = better sales. Well, ... maybe. Besides, the Lakota were really part of the Sioux Nation, so you can console yourselves with that.

UPDATE: Okay, when considering this, perhaps the Sioux name isn't the best idea. So why not use the Cherokee? They're actually more populous than the Sioux.

UPDATE II: Don't get me wrong. WE are the ones who are ignorant in Indian history. However, you can take one of two positions. You can pander to the popular wisdom, or you can educate the masses. My position is that pandering gets you more sales. More sales = more players, and (to be selfish) more players = more readers. ;-)

If we were to use the prevailing logic, you'd might rightly complain about the French. They were originally the "Gauls." Or better yet, you'd pick an equivalent Gallic tribe, like the "Averni." No one's heard of the Averni, either.

UPDATE III: ROFL.
Chances are, you have probably never heard of the Native American tribe, the Haudenosaunee, nor of their favorite game, called -- in their language, Ga-lahs. You might know the game better by its French term -- lacrosse -- and the people better by the great confederacy of which they were an honored member, the Iroquois. Actually, the name "Iroquois" is also a French title; a derivation of the Algonquin insult of "Irinakhoiw," to which the French "ois" was added. You can hardly blame the French for having trouble pronouncing "Haudenosaunee" though, can you? On the other hand, this derisive term could explain why the Iroquois were stubbornly hostile to the French for decades.
I can be pretty dense sometimes. So explain to me again why we're using the Iroquois name and NOT the Sioux name?


T&P Update: The Indian Juggernaut
I have not figured out why yet, but the computer keeps ROLLING me when it plays India. (This is on the toughest AI setting, and I am purposely NOT rushing, so as to give it a chance to build up.) So, I am going to take a deeper look at India. I think it mostly has to do with the non-ramping cost of buildings. We'll see.

UPDATE AFTER LOSING 5 IN A ROW: Maybe I just suck. I get my head handed to me whenever I try to play Indians. Maybe I have bad karma.


Thursday, February 19, 2004

For your consideration
A report entitled Scientific Integrity in Policymaking: An Investigation into the Bush Administration’s Misuse of Science has been released by the Union of Concerned Scientists.
FINDINGS OF THE INVESTIGATION
1. There is a well-established pattern of suppression and distortion of scientific findings by high-ranking Bush administration political appointees across numerous federal agencies. These actions have consequences for human health, public safety, and community well-being. Incidents involve air pollutants, heat-trapping emissions, reproductive health, drug resistant bacteria, endangered species, forest health, and military intelligence.

2. There is strong documentation of a wideranging effort to manipulate the government's scientific advisory system to prevent the appearance of advice that might run counter to the administration's political agenda. These actions include: appointing underqualified individuals to important advisory roles including childhood lead poisoning prevention and reproductive health; applying political litmus tests that have no bearing on a nominee's expertise or advisory role; appointing a non-scientist to a senior position in the president's scientific advisory staff; and dismissing highly qualified scientific advisors.

3. There is evidence that the administration often imposes restrictions on what government scientists can say or write about "sensitive" topics. In this context, "sensitive" applies to issues that might provoke opposition from the administration's political and ideological supporters.

4. There is significant evidence that the scope and scale of the manipulation, suppression, and misrepresentation of science by the Bush administration is unprecedented.
It's an astonishing document. If you are concerned for the integrity of scientific research, then I suggest you take a gander. Better yet, print it out and visit the "reading room."


My solution to a big problem
I have a simple idea to solve all of this.

Why don't we just call homosexual people "heterosexual." We can call one of the partners "male" and one of them "female." Then there won't be any impediment to them both calling themselves "married."

Okay, so I'm joking. Sort of.

At its heart, this is really a semantic argument. Most people aren't offended by "civil unions" for homosexuals, wherein the couple obtains legal benefits equivalent to those that married couples receive. Some states have this, but most don't; however, we could get there pretty quickly. There's no real justification for not extending legal marriage benefits to civil unions. So it's only partially an issue of legal oppression. I'd argue it's really a form of linguistic oppression. Homosexuals are rightly disgruntled at not being able to say, "This is my spouse," or, "We're married." Why should they have to use inferior terms to describe their relationship, regardless of legal status?

But let's look at the other side of the equation. For most people (and yes, despite the hoopla, I firmly believe this is what most people believe, based on polls AND actual votes), marriage has a sanctity that is special -- and well-defined. They prefer that the word keep it's traditional definition: union between a man and a woman. They're not really concerned about "legal" rights as much as they don't want to besmirch the word and change the definition. Otherwise they'll have to start saying, "This is my traditional spouse," and, "Yes, we're really married."

So, if we assume that homosexuals obtain the right to be called "married," what will the heterosexuals want to be called instead?

And while we're on the subject, we might as well start now with this: females rallying to be called "husbands" because the term "wife" is linguistically oppressive.


Tuesday, February 17, 2004

I'm not so stupid after all...
I felt pretty dumb after EC asked if Lakota could make use of captured farms. They can't build them, but can they farm ones they capture. My response was that it hadn't occurred to me at all. "I'm so ashamed." Here's why.

When you capture an enemy city their farms disappear!

Well no wonder I never tried farming before. The granary is a different story. When you capture an enemy city, the granary remains; you can research the food tech but it does NOT increase the +5. It probably helps with fishing, but I didn't test it.

This farm disappearing bit can have a pretty big military impact. Now you can raid by taking cities. Even if it is suicide and you cannot hold it, he loses all his farms which could put a pretty big damper on an economy, even if he fends you off. Can't really tell from SP whether those farms COMPLETELY disappear or just don't show up for the Lakota player. More research is needed.


Where I will be spending my summer vacation...


Big Huge Army - Top 10 list
Latest results
1 - AU_bird *80* (5097) Mongols.
2 - Stiff *75* (5112) Mongols.
3 - Readyman *75* (5101) Mongols.
4 - Dyers Eve *73* (5613) Mongols.
5 - aaccee *73* (5266) Mongols.
6 - Beechworth *68* (4700) Mongols.
7 - Out4Blood *66* (4976) British.
8 - Tren *63* (4542) French.
9 - AU_Floater *62* (4300) Japanese.
10 - AU_niDe *61* (4786) Germans.
HOLY HORDE, BATMAN! 80!!


Change in my assessment of the Americans
I previously laid out my ranking of the new nations. I had placed Persians ahead of Americans, merely because I had been unable, in a few tries, to beat the Toughest AI without rushing. (By rushing, you can beat MULTIPLE teamed Toughest AIs with just about any civ.)

However, I think I have "cracked the code" on the Americans, and I now move them ahead of the Persians on my favorite civ list. They gather knowledge incredibly fast and can maintain a very large barracks army. You may want to get the Colossus instead of the Hanging Gardens for that reason.

With the advent of governments and the Republic (+50 to commerce) almost any civ can be an economic powerhouse. You can have a +200 econ by the 5:00 mark. Keeping it capped will be the hard part.


Weakness of the Lakota
I've found a weakness in the Lakota: Water maps.

While I'd originally postulated they might be good for fishing. They are not ... sorta. Because Lakota do not get farms. They currently do not get a granary. So there is no way to upgrade the fishing fleet. Normally, getting a granary and the first upgrade (for +50% food) is critical to keeping food capped in a fishing boom. However, Lakota can't get that. Also, there seems to be no way to upgrade the +5 food per villager, either. (Note: I have plans to research this in more detail, but just haven't done it.)

However, in practice, fishing is best in the early ages where it provides quick food and wealth. In normal games, I'll eventually transition to farms as the fishing fleet becomes vulnerable. It just requires too much micro (for me) to adequately defend fishing. So I rarely get to enjoy the full benefits of +30 fishing. Not being able to upgrade the Lakota fishing fleet hurts, but not so much that I don't want to play them.

Secondly, on water maps with new continents, Lakota have the same restrictions other civs do. COM2 required to settle new continents and your first settle must be near the shore. On maps like West Indies or Warring States, their bonus becomes all but useless. It's no wonder they call it the Power of the Plains.

They are still my favorite so far because of their unique style of play.

UPDATE: Another "weakness" they have is that they cannot immediately build in the "neutral" territory surrounding a city that has been recently taken, but not assimilated. So this throws out the capture-the-capital-and-tower-it-up-before-reinforcements-arrive strategy. Evidently there are four different types of territory control: friendly, enemy, neutral, and contested. Contested being the uncolored territory surrounding a city being assimilated. Makes sense.

But DARN!


Sunday, February 15, 2004

My favorite x-pack civs so far...
So I've been sparring mostly with the computer. Unfortunately, not very many real players have the beta (except the MOFOs) and so getting an actual game going will probably take some time. So here are my rankings after playing each civ a few times versus toughest and tougher (when I couldn't take them toughtest one) AI

1. Lakota. Against the computer, Lakota roxor dood. Toughest AI can't handle any serious border grabbing, with which the Lakota just rule. That and their free-wheeling raider style makes them tough to deal with. Easy to beat toughest. However, a human opponent might be more difficult: 1) He'll be better at raiding. 2) He'll know you're going to forward build a and take you out with some HI.

2. Persians. I don't like the ellies, but the extra food, cheaper civic and automatic caravans make them easy to keep going. I love the auro-caravans. If there is one I thing I always seem to forget, it is making caravans. Persians will be difficult to hurt by raiding, if played correctly. Can beat toughest, but it's hard.

3. Americans. They are definitely rush-capable civ, since you earn resources while you are building up. However, they are also great knowledge boomers with the free scholars and the instant wonder (Hanging Gardens). So they are a great versatile civ, similar to Japanese, but stronger on the booming side and slower on the rush. Have not beat toguhest yet.

4. Indians, & Iroquois don't get me as excited. I have not played them as much, but when I did I was not overwhelmed. It will take some time to make use of the Iroquois bonuses, and the government bonus has not been implemented in beta yet. Computer seems to cruise when playing Indians, so maybe I just suck.

5. Dutch. The Dutch probably require a completely different build path from what I have been using, but the bonuses sound better than they are actually worth. At least to me. So far... Free merchants are worthless until you scout some rares. Cheaper commerce is nice but not killer. Armed merchants is kind of goofy. Just makes you "slightly" more difficult to raid. In a boom fest, that doesn't help. And in a real battle it doesn't help, either. The "interest on deposits" bonus is only for people who don't know to spend their money. The dock bonus means I have to research MIL1 before docking on a water map, else I don't get my ships. I've gotten owned by toughest every time I've tried them.


Throne & Patriots Expansion Pack Campaigns
I have focused primarily on the multiplayer strategy aspects of the new expansion. That's because I only play multiplayer. (Note: I do use the quick battle feature to test and refine strats.) However, a HUGE MAJORITY of the people who play computer games NEVER play on-line. They only play the single player campaigns. RON took some flak for only having one single-player campaign. However, in the expansion, they have FIVE. Huge difference. So single-player fans should rejoice. Lots of cool stuff for them. And a few things for the multiplayer fans to give them an incentive to upgrade.

And who won't? I mean, if you are still playing RON now, then you must be pretty hard-core.

And if you are reading THIS, then you are REALLY HARD-CORE. (You could even say "elite.") Suggests I am preaching to the choir. Going out and buying T&P should be au-to-ma-tic for you.


Very cool intro movie: Onimusha 3
Onimusha 3 - Game Intro. For PS2. Looks sweet.


Saturday, February 14, 2004

RON: T&P -- Updating the exisiting civs
Here's my assessment of what they have done to the existing civs:

Aztecs: early game boost, mid/late game nerf
British: boost
Chinese: tiny nerf
Japanese: small boost
Mayans: nerf on all bonuses
Romans: small boost
Russians: decent boost
Spanish: tiny nerf

Given the tiny nerf on Spain, I think they have more work to do. In the hands of an expert, Spain was the equal of Maya, and would dominate any other civ. They haven't done much to reduce it (yet).


Friday, February 13, 2004

First Impressions on the New Wonders
Hanging Gardens: AWESOME! It boosts knowledge
Forbidden City: An extra (buff) city. Basically, an expensive city, but it pays for itself rather quickly (3 min); other than that ... big deal?
Red Fort: A buff fort. Another "big deal?"


More on Governments
Yea, after playing around with it some, I definitely preferred the "old" stats. The special units provided seem particularly unimpressive, basically a beefed up general/spy or general/supply wagon combo. Nice thing, though, is it's free and does not require a castle. If killed, it gets replaced after a suitable time delay.

Once you research a government, you are stuck with it, no changing it until you reach the next "level." Then you choose between the next level military or economic one. However, you RETAIN your previous government powers. This means choices are permanent, and you can tailor your civ throughout the game to fit your preferences:

Level - Choices
II - Despotism and Republic
IV - Monarchy and Democracy
VI - Socialism and Capitalism

You research these in order, in Classical: D or S, in Gunpoweder: M or D, in Industrial: S or C; so, during the course of the game, you really have 8 potential approaches:
D-M-S     R-M-S

D-M-C R-M-C
D-D-S R-D-S
D-D-C R-D-C
There is problem with this in its current form which leads me to immediately see an optimal path (at least for me). The problem is that some of the benefits are temporary, and some of them are long-lasting. Some are good and some are pretty much worthless. I suppose it all comes down to your strategy; however , for example, I'd much rather have a permanent reduction in military unit costs than a "temporary" reduction in non-library research costs. It's temporary because I will eventually run out of things to research.


RON: T&P UPDATE - The Americans
Never mind the Lakota, check out the Americans. MS has recently updated the info.
[Americans] also have the additional power of receiving +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit.
Holy Cow! That means every barracks unit brings in more resources than a normal villager! You can boom AND attack! That could be EVIL.

UPDATE: Nevermind. It ain't +3. We're not allowed to discuss detailed stats, so I shouldn't say what it really is (since it hasn't been released).

But while we're on the subject of Americans, I can safely say the Wonder the Americans will use their bonus on is NOT the Collossus. It's the Hanging Gardens. This wonder is the first (and only) thing you can build that actually increases knowledge gathered. With this bonus, plus the extra scholar per uni, Americans might even be faster boomers than the Greeks. But the Americans ALSO have the barracks troop bonus resource thingy going on.


RON: T&P - Governments
WOW.

Governments look like they could completely revolutionize RON. Never mind RON, how about ALL future RTS games?
Government gives your nation military and non-military bonuses. To establish a government, you must first build a Senate and have the appropriate technology researched. Each government type also allows you to create a Patriot, a unique leader who can enhance your nation’s military or economic power. You can build a Senate after your nation advances to the Classical Age. It must be constructed within the City Limits.

Despotism: Government controlled by one tyrannical ruler with absolute powers.
  • Cheaper Military research.

  • Increased line-of-sight for Scouts and Ships.

  • Lowered Attrition Damage.

  • Cheaper Infantry and Cavalry.


  • Monarchy: Government controlled by a single hereditary ruler.
  • Cheaper Military research.

  • Increased National Borders.

  • Cheaper Cavalry.

  • Increased Food and Metal production.


  • Democracy: Government whose rulers are elected by all citizens and represent the will of the people.
  • Increased Commerce Limit.

  • Increased Taxation rate.

  • Produces Infantry faster.

  • Cheaper Ships.


  • Capitalism: Government wherein production and distribution of goods are determined by a free and competitive market.
  • Increased Commerce Limit.

  • Increased Taxation rate.

  • Ships and Aircraft produced faster.

  • All Wonders cheaper.


  • Socialism: Government wherein production and distribution of goods are determined by equity rather than market principles.
  • Increased National Borders.

  • All ground units cheaper.

  • All buildings produced cheaper (except Wonders).

  • Enemy city assimilation faster.


  • Republic: Government controlled by elected representatives who may (or may not) represent the will of the people.
  • Increased Commerce Limit.

  • Increased Taxation rate.

  • Cheaper Merchants and Caravans.

  • Increased City Limits.

  • Cheaper cost for all Wonders.
  • Imagine being able to take that crappy rushing civ and making it into an economic powehouse with Capitalism? Or tricking your opponents with an economic civ and then hitting them hard with an early attack because you went with Despotism. BHG just added a WHOLE NEW DIMENSION to the game with governments. This is pretty neat. Looks like being the CIV2 lead has finally paid some dividends (just kidding Brian).

    One more thing I have to play around with now. I'll report back once I have a better idea how these work.

    UPDATE: Never mind that, Scot_free points out that MS has updated their site with more (or less) detail.
    Choose:

    Despotism: Government controlled by one tyrannical ruler with absolute powers.
  • Military research and Barracks units 25% cheaper.

  • Receive the Despot Patriot (a General who also provides supply, Line-of-Sight, and plunder bonuses).


  • or

    Republic: Government controlled by elected representatives who may (or may not) represent the will of the people.
  • Commerce Limit increased by 50.

  • Receive The Senator Patriot (a General who also provides healing, bribing, and building defense bonuses).


  • Plus...

    Monarchy: Government controlled by a single hereditary ruler.
  • Stable units are 25% cheaper and faster to build.

  • Receive The King Patriot (a General who also provides supply, siege, and mounted combat benefits).


  • or

    Democracy: Government whose rulers are elected by all citizens and represent the will of the people.
  • Non-Library technologies 20% cheaper.

  • Receive The President Patriot (a General who also provides production, building, and healing benefits).


  • Plus...

    Socialism: Government wherein production and distribution of goods are determined by equity rather than market principles.
  • Factory, Airbase, and Dock units 20% cheaper and faster to build.

  • Receive The Comrade Patriot (a General who also provides supply, combat, and assimilation benefits).


  • or

    Capitalism: Government wherein production and distribution of goods are determined by a free and competitive market.
  • Receive +100 Oil income and 500 Oil.

  • Receive The CEO Patriot (a General who also provides defense, range, and healing benefits).



  • Is it just me, or were the "old" benefits more interesting? I think I'd rather have a Socialism where Russia could get even MORE border pushing. C'mon, don't tone them down, boost them up! If the impact of government is lukewarm, then it won't have much of an impact on the game. Make them be REAL choices with REAL tradeoffs. Maybe like make Despotism = -25 Commerce cap, +10% research cost, and -25% military unit costs and upgrade costs. Where Democracy = +100 Commerce Cap, +100% military unit cost or something like that. Then have the first government be relatively cheap (so you choose one) and every change (they do allow changes, right?) ramp up very quickly and expensively.

    A strategy game should have STRATEGIC CHOICES that must be made.


    RON:T&P Update - The Lakota
    Of all the new nations and features in the game, the Lakota tribe intrigues me the most. They have the unique ability to build buildings outside their borders, but not in enemy territory. This could be Huge. One of the unique (and limiting) factors in RON is the concept of borders, whereby you cannot build anything outside them. The introduction of the Lakota blows that concept out of the water. You can build all military buildings (e.g., docks, stables, towers), cities, and resource locations (e.g., mines and lumber camps) anywhere not controlled by the enemy. This enables a player to play the game simialr to AOK. Cities, resource spots, and military buildings can go almost anywhere. And this will likely reward very aggressive players the most -- Forward Building is back! The drawback is that military buildings placed forward, without the support of a city, will eventually get ungulfed by enemy border pressure and could be vulnerable to attrition, or even bribery. The question is, are the Lakota strong enough as a nation (tribe) to take advantage of their new found freedom. We shall see.

    First of all, there are some limitations. You can only build buildings outside your territory that do not have city limit restrictions. For example, the university must be built within city limits, so you can't just go off and build a bunch of universities in the corner.

    A second limitation is the economy. The Lakota don't make farms -- their citizen and stable units provide intrinsic food income. To compensate, they start off with fewer units. In fact, they currently start with only 2 villagers! Ouch!! So any early movement off to build will cause you to lose a big percentage of your income. Tied to that is the fact that each villager can only make +5 food. At first, your villagers will only be chopping wood, so you will exceed the wood cap well before you reach the food cap. It takes 20 villagers to make 100 food. So your extra villagers end up being idle, or off scouting. Scouting with villagers takes some extra micro, so you'll need to focus extra effort to make sure you maximize that scouting role and don't have too many idle villagers.

    By themselves, the Lokota don't seem all that dangerous, since even if they rush over to cramp you with their #2 city, the villagers are slow enough that an opponent can place a good #2 before you get yours started. So don't expect to be building right on top of their capital. However, pair a Lokota with a Mayan, Russian or a Bantu and you can expect to see some pretty dominating territory tactics. Territory expansion is limited by having to build WITHIN the existing border. But if you could build outside the border, your city border influence doesn't overlap. One theoretical strategy is to have the Lokata buidl far forward and have the Russian/Mayan/Bantu ally build in the Lakota territory, effectively getting the same bonus. The Lakota could then raze (if needed) and build elsewhere, setting up another great spot for the ally's #3 city. Imagine those as Russian cities! Ouch!

    UPDATE: yhano points out that they might be good candidates for fishing. I agree, they'd probably be perfect for a fishing boom, since all their early vills are going on wood. Meanwhile HalfLotus thinks that the forward building cities will create long trade routes vulnerable to raiding.

    UPDATE II: El_Capitan posted his vision of a hypothetical Lakota rush.
    The Lakota will be tough to stop if they ever succeed in a Kamikaze rush. Imagine... once they sack your Capital, they can have any Citizens brought with them to build a Tower and another Barracks because once you take the City, the area becomes neutral until taken back or assimilated. However, a good strategy would be to go to the middle of the map with a few Citizens and build the 1st Barracks there. After the Barracks is made, the Citizens continue to the outside border of the enemy's Capital. By then, you should have 5 HI. Raze the Barracks when your units are out and start your attack. Once your Barracks is razed, you build another one right outside the enemy Capital's border to make your 3 LI. Once you take the Capital, you get your bonus resources. Continue streaming in LI and FA from your new Barracks. Your Citizens should be at the taken Capital by now to make a few Towers and repair the Capital. Game over.
    Indeed. I've been thinking about how the tower and barracks building in neutral territory makes them a cinch to take and hold someone's capital. Sounds nasty.

    UPDATE III: I imagine Lakota would be pretty strong on Nomad, since they'd be collecting food while building that first city. Also, if they got the normal 3 villagers, they wouldn't start off behind other civs like they do with small town.

    Regarding the funky economy: Normally, to reach +100, you would need to have 2 cities + 8 choppers and 8 farmers. Lakota can do it with 2 cities + 8 choppers + 8 vills standing around. Or instead of standing around, they could be scouting for ruins, building stuff, and later mining metal. Basically, Lakota just saved the wood for EIGHT FARMS! To compensate, you start slower -- only 2 vills instead of 5. We'll have to see whether the granary allows them to upgrade that +5 in proportion to other resource production boosters.


    Throne & Patriots Expansion (beta)
    Graham was kind enough to include us in the list of beta recipients for the upcoming RON expansion: Throne & Patriots. The cool thing is it's a media preview, so as Graham said:
    This beta is not covered by a non-disclosure agreement (NDA) so you can talk about it in forums, on your websites, and take screenshots. Remember though, that this is beta software, so nothing is set in stone. We'd ask that you don't give out specific stats, such as unit attack strength or nation powers, as they have likely already changed.
    So there you have it. I'll leave all the PR stuff to the big media outlets and instead focus on balancing and strategy issues.

    More later as I get to play it.


    Thursday, February 12, 2004

    Cool new product
    No, it's not the Love Detector, although that's pretty cool, too.

    Scroll down the page to see the announcement for truth verification eyeglasses.
    Soon V Entertainment will be introducing a new product that will be a personal truth verification software. Finally a lie detector for everyone!For the man who has everything...but the truth.

    Is your mechanic being truthful about the repairs needed?
    Is your stockbroker just trying to meet a quota?
    Is that politician on TV really telling the truth?

    This software will help you be sure. This product is currently scheduled to be released during the first half of 2004.
    And even more amazing, V Entertainment is planning to introduce our new truth verification eyeglasses which are currently under development. These will soon to be featured on CBS 60 Minutes!
    These glasses will be able to show you if the person you are speaking to is being truthful, using the same ground breaking voice technology as all V applications. These are scheduled for release in Fall 2004. Stay tuned as new V technology products continue to be released!



    Unit Counter Chart
    Rohag clued us into this page at RON Empire. It shows Unit Counters for most of the units.


    Big Huge Army - Top 10 list
    Latest results
    1 - Stiff *75* (5112) Mongols.
    2 - Readyman *75* (5101) Mongols.
    3 - Dyers Eve *73* (5613) Mongols.
    4 - AU_bird *72* (5735) Mongols.
    5 - aaccee *69* (5209) Mongols.
    6 - Beechworth *68* (4700) Mongols.
    7 - Out4Blood *66* (4976) British.
    8 - Tren *63* (4542) French.
    9 - AU_Floater *62* (4300) Japanese.
    10 - AU_niDe *61* (4786) Germans.
    Yuck. Looks like Mongols will win. Well at least I have the highest (tied with ReadyMan) non-Mongol score. So why are Mongols now considered to be weaker? I still think they are a very effective civ.


    Another great spy tip
    biodegradeablefi(sh) aka AU_Humble posted another excellent spy tip.
    OK. How many times in multiplayer have you converted units and lost your spies as they are seen after the conversion, or clicked on a bunch of units but miss the last one and click the ground cancelling all previous orders.

    Get them all together (control group or ; then home is your choice) I prefer a control group as i may have a spy elsewhere watching some territory and I want it to stay there. I use 7 as my spy control group (007 - spies) I never forget this. Anyhow you have the spies you wish to multiple bribe with. Hit shift then the multiple targets keeping shift pressed down if you hit the ground they will still follow their previous orders before hitting the waypoint, after the bribe que is set then click back to your army. Each individual spy will complete their bribe and leave immediately to the next way point saving many of them from dying. If you do not use shift and a waypoint you will need to reselect your spies as each bribe is made as you lose control of them when the bribe is completed.



    Wednesday, February 11, 2004

    Hard luck story in the rated room
    Anrjo gets royally screwed in the Rated Room.
    Well just when you think you've seen everything you get hit with something new.

    Deathmatch, Atlantic Sea Power, enemy picks Egyptians.

    Well, while I'm sure most of you can figure out what happens next ...
    Yup. They definitely need MORE flexibility in how matches are decided.

    I should be able to do loose matching but EXCLUDE deathmatch type games. BHG could EASILY implement the same filters that ALREADY EXIST in Gamespy to do criteria matching. These filters could be used to exclude the chance of me getting into games with certain settings (e.g., Deathmatch West Indies). C'mon guys :-)



    New BHG/MFO tournament
    This one sounds pretty cool: you must choose a RANDOM OFFENSIVE NATION! They are giving away big cash prizes, too. Go sign up! It's 1v1 arena-sized secret random land map.

    UPDATE: BTW, Graham@BHG says that the "offensive" nations are:
    JAPANESE
    AZTECS
    FRENCH
    ROMANS
    TURKS
    BANTU
    GERMANS
    MONGOLS
    Personally, I am amused that Germans show up as an Offensive Nation instead of an Economic one. They are almost as good as the British, and I've never gotten them as Offensive, although I don't play Offensive that much.


    Awesome post on various UU strengths
    Over at MFO, El_Capitan posts a run down of UUs by nation through the ages. A small sample:
    Heavy Infantry- The best Heavy Infantry until Gunpowder Age is the Roman Heavy Infantry. They take out other Heavy Infantry as well as Cavalry. The Spanish have the best Heavy Infantry vs.Cavalry, especially starting in Gunpowder Age when they have ranged attacks. The Japanese have the best Heavy Infantry for taking out buildings and the German Heavy Infantry is about the same as the Japanese, but they don't get the Japanese bonus for taking down buildings faster. In Enlightenment Age, the Japanese have the best, and in Modern and Enlightenment, it goes back to the Maya.

    ...
    Go read the whole thing.


    Meet the Prez
    ROFL.

    One of the commenters at Calpundit posted a link to a clip from the Daily Show giving a funny send up of the President's interview with Tim Russert on Meet the Press.


    Saturday, February 07, 2004

    A devious technique posted by El_Capitan
    I've never seen ANYONE practice this technique in a game, but it sounds pretty devious.
    If you have a General with say... 2 spies against an enemy army of 6 without any Scouts, then the best way to bribe units without them being harmed is to bring your General with your Spies. Before you start bribing, have your General use the 'Ambush' ability. Once you've successfully bribed your units, they will be temporarily invisible within the General's radius. As long as they're not attacking anything, the enemy units will not see them, along with your Spies (if you're not Russian).



    Thursday, February 05, 2004

    Tips for playing with infinite resources
    Over at RON Universe, Cowboy has posted some tips for playing infinite resource games.
    I've been trying out different modes to play the game and I've gotta liking now to infinite res games. I thought I'd compile a list of tips for this style of gameplay, feel free to add more:
    Personally, I've shied away from infinite resource games; I figure what's the point? But, that's a reactionary view. Infinite resources is just yet another game setting. It still requires some strategy and technique. Since, I am not an expert on infinite resource games, I'll use Cowboy's advice (and the other advice in the thread) as a good starting point. Maybe I'll play that setting some day.

    Maybe.


    Wednesday, February 04, 2004

    ELECTION UPDATE
    Kerry won all but two of the contests yesterday and now has huge lead in the delegate count as reported by CNN. However, Edwards has started to come on strong as a contender. While Edwards has publicly rejected thoughts of a VP role (of course, he has to for his campaign's sake), he is well-positioned for the role. He'd be a huge asset for Kerry in the southern states and the younger crowd. Clark is still hanging around after barely edging out Edwards in OK. However with the comments his son made and his poor showing elsewhere, I can't see him hanging in there and doing well. Meanwhile, Dean has almost comletely self-destructed.